Natural Healing
Wounded characters make a Vigor roll every five days.
SUCCESS: recovers one Wound.
RAISE: recovers two.
CRITICAL FAILURE: increases the victim’s Wound level by one - either from infection, blood loss, or aggravating the injuries.
INCAPACITATION: don’t use the usual rules for taking damage. Instead, the victim lapses in and out of consciousness and makes a Vigor roll every 12 hours.
- SUCCESS: They must roll again 12 hours later.
- RAISE: They are stabilized and wake.
- FAILURE: They die.
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