Opposed Rolls

Sometimes rolls are “opposed” by an opponent. The attacker gets a Trait total, then the defender attempts to beat it.   The exact skills or attributes used in a contest are specified in each circumstance, or the GM can decide what makes the most sense.   If two characters try to pull something from each other’s hands, for example, they make opposed Strength rolls. Sneaking up on someone is a Stealth roll opposed by Notice (which is detailed in the Stealth skill description).   The acting character in an opposed roll always gets his Trait total first (including spending any Bennies), and must get at least a basic success (TN 4) or he fails.   The defender rolls next and must meet or exceed the first character’s result or the attacker wins. The winner also uses his opponent’s total for purposes of determining raise effects.

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