Player characters, unique allies, villains and monsters are Wild Cards
Making skill or attribute checks and rolls
Wild Cards have use of a second Wild Die during rolls
Rolling the highest number on a die gives the player another addible roll
Every 4 points over a Target Number (TN) increase rewards
When two or more characters roll traits, skills or attributes to decide the winner of a conflict
Rolling NAT 1 on both die and Wild die
Attempting a skill the character would otherwise know nothing about
Keep the highest - Full stop on Crit Fail
Making rolls for groups of Extras
Meta mechanic that puts the odds back in your favor
Break down on regional Fear levels and penalties