Veteran O' the Weird West

REQUIREMENTS

Wild Card, Novice, Spirit d6, Occult d6

  Veterans o’ the Weird West begin play at Seasoned (or one Rank higher than the rest of the heroes in your campaign), which means they gain four Advances right off the bat. Go ahead and apply those now. There’s a price, though.   When you take this Edge, draw a single card from the Action Deck. Show it to the GM and he’ll check the table on page 91 to see just what kind of bad luck your hombre wandered into on his path to studliness.   Beware—the results can range from maiming to insanity. You’ve been warned, Tex!

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