Wild Cards & Extras

Your hero (a player character), and unique allies, villains, and monsters are collectively called “Wild Cards.” These beings have a better chance at doing things, are a little tougher to put down, and are generally more detailed than common guards, minions, or lackeys - collectively called “Extras.”   Wild Cards are noted with a design of some sort before their name.   Wild Cards are those who have stepped up to do more than most. They dare, aspire, and risk it all to be a hero - or a villain! They have two special abilities in the game:   Wild Cards can take three Wounds before they’re Incapacitated. Wild Cards roll a Wild Die (usually a d6) along with their Trait die when making Trait rolls and take the highest of the two as their total (see The Wild Die).

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