Time Domain
Deity: Eventa
Granted Powers: You can stop time momentarily, and can shift backwards in time briefly as well.
Moment of Pause (Sp): As a melee touch attack, you can stop time for one creature briefly, freezing them in place. For one round, the creature can take no action and experiences time as if that round never took place. Because the target of this ability does not experience the flow of time, it cannot be affected by any event, attack, spell, or effect as per the time stop spell. You can use this ability a number of times per day equal to 3 + your wisdom modifier.
Time Shift (Sp): Beginning at 8th level, once per day, you can briefly shift time backwards. You can shift back no further than 1 combat round or 1 minute of noncombat time. Any actions that took place during the time you shift back before are considered to have not happened yet, and all actions pick up at the point you shift back. Effectively, this allows you to use your current round’s actions in the previous round, using knowledge of what has currently happened. For example, if a warrior in your party is already wounded and is, this round, subject to a critical hit and is killed, you may use time shift to go back in time to the previous round and heal him, potentially preventing his death from the critical hit this round.
Domain Spells: 1st – true strike, 2nd – gentle repose, 3rd – haste, 4th – freedom of movement, 5th – permanency, 6th – contingency, 7th – mass haste, 8th – foresight, 9th – time stop
Granted Powers: You can stop time momentarily, and can shift backwards in time briefly as well.
Moment of Pause (Sp): As a melee touch attack, you can stop time for one creature briefly, freezing them in place. For one round, the creature can take no action and experiences time as if that round never took place. Because the target of this ability does not experience the flow of time, it cannot be affected by any event, attack, spell, or effect as per the time stop spell. You can use this ability a number of times per day equal to 3 + your wisdom modifier.
Time Shift (Sp): Beginning at 8th level, once per day, you can briefly shift time backwards. You can shift back no further than 1 combat round or 1 minute of noncombat time. Any actions that took place during the time you shift back before are considered to have not happened yet, and all actions pick up at the point you shift back. Effectively, this allows you to use your current round’s actions in the previous round, using knowledge of what has currently happened. For example, if a warrior in your party is already wounded and is, this round, subject to a critical hit and is killed, you may use time shift to go back in time to the previous round and heal him, potentially preventing his death from the critical hit this round.
Domain Spells: 1st – true strike, 2nd – gentle repose, 3rd – haste, 4th – freedom of movement, 5th – permanency, 6th – contingency, 7th – mass haste, 8th – foresight, 9th – time stop
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