Deceit
Deceit covers all instances where a character attempts to mask the truth and offer a deceit of some kind; barefaced lying, misleading a guard, or even bluffing or cheating during a card game. The skill also covers instacnes where hiding true emotions or motives is necessary (feigning pleasure when one is bitterly dissapointed perhaps, or attempting to seem welcoming and open when the opposite is true.
Deceit forms a counterpart to the Insight skill, and can be used to oppose Insight rolls when others are attempt to discern either truth or motive.
On a critical success the character has pulled the deceit convincingly to the point where the truth will not be questioned in the future by those who are subject to the deception -- unless something happens to expose the truth.
A failed Deceit roll indicates that the character lacked conviction of believability, prompting further investigation.
A dumbled Deceit roll represents a miserable failure to deceive -- one so transparent that others may have difficutly believing the character at a future time.
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