Drive
Drive covers the control of wheeled or drawn vehicles, whether by one or more beasts of burdern or more esoteric means such as cars, carts, carriages, or chariots. Drive rolls are needed when a character wants to do something out of the ordinary with a vehicle -- traverse treacherous terrain, jump obstacles, and so on. A roll is also necesssary if the vehicles is being drawn by different beasts than the driver is used to (horses instead of oxen for example) or there are more or fewer beasts teamed together to pull the vehicle. In cases where either the beasts or their number are radically unfamiliar the nteh roll should be made more difficult.
Where two or more vehicles are contesting with each other, perhaps to overtake or force another off the road, the drivers should determine the result with an opposed Drive test.
A critical Drive roll eitherincrease the vehicle's Movement rate by one tenth or permits the driver to perform some feat of skillful or flamboyant driving.
A failed Drive roll halves the vehicle's Movement
A fumbled Drive roll indicates either that the vehicles has broken down in some manner, or if the vehicle is engaged in a high speed or dangerous manouvre, it becomes unstable and overturns. An overturning cehicle requires all occupants to make a successful Acrobatics or Evade roll to leap clear of the wreckage or sustain an amount of damage based on the vehicles speed (see Falling).
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