Evade

Evade is used to escape from observed, impending danger, and can be used against ranged weapons other than firearms (by diving for cover for example), avoid traps, changing the engagement distance in combat, and generally getting out of the way of a potential physical hazard. It can also be used as a resitance roll for certain types of magic.

Usually Evade will be opposed by another roll, but it may also be a standard roll in its own right. Trying to negate damage by leaping clear of a crashing vehicle, as mention in the Drive skill, is an example of a standard Evade roll. The typical circumstances for opposed rolls are as follows:

Avoiding Missiles

Evade is opposed by the Combat Style of the attacker.

Thwarting a Trap

Evade is opposed by either the trap's Potency or its original designer's skill rating at the time the trap was made or set.

Evading a Harmful Spell

Opposed by the spell caster's score in the casting skill

Manouvering in Combat

Opposed by the attacker's Evade skill


Again, like Endurance, Evade is most often used in Opposed Tests. When used as a standard test, a critical Evade roll ensures that the evader retains some fort of advantage or composur afterwards, such as avoiding all damage or slipping completely clear of further danger.

A failed roll usually means the character suffers whatever misfortune they were attempting to avoid.

If the Evade roll is fumbled, then the character has left themselves wide open to the hazard, for instance taking maximum damage from a trap, or ending up prone and vulnerable to a follow-up event.

Standard Skill Base Skill Value: DEX x 2

Comments

Please Login in order to comment!