Inanimate Objects
All inanimate objects possess Armor Points and Hit Points which are used to determine resistance to damage and destruction. Armor Points reduce damage before Hit Points are affected. Once an object's Hit Points have been reduced to zero it is useless.
Usually inanimate objects offer no resistance to damage, save for their Armor Points. However, in the case of items that can restrict or offer significant resistance to breakage attempts (such as a barred door, or ropes used to restrain hands and feet), the character must succeed with either a Brawn or Combat Style roll to inflict damage. A successful roll deals damage to the item as per the weapon type; a failed roll has simply failed to apply enough force or damage to the item to deteriorate its condition. Refer to the description of Brawn to determine what damage it inflicts.
The Inanimate Objects table below gives some example objects along with their Armor Points and Hit Points.
Using Weapons Against Inanimate Objects
Using a weapon against an inanimate object with Armor Points equal to or greater than those of the wepaon deals damage to both the object and the wepaon. For instance, using an axe on an anvil may damage the anvil, but the axe itself will be destroyed long before the anvil is.
Object | Armor Points | Hit Points |
---|---|---|
Boulder | 10 | 40 |
Castle Gate | 8 | 120 |
Castle Wall (2m section) | 10 | 250 |
Chain/Shackle | 8 | 8 |
Club | 4 | 4 |
Dagger | 6 | 4 |
Hut Wall (2m section) | 3 | 15 |
Iron Door | 12 | 75 |
Sword | 6 | 10 |
Wooden Chair | 2 | 6 |
Wooden Door (normal) | 4 | 25 |
Wooden Door (reinforced) | 6 | 30 |
Wooden Fence (2m section) | 4 | 5 |
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