Inanimate Objects

All inanimate objects possess Armor Points and Hit Points which are used to determine resistance to damage and destruction. Armor Points reduce damage before Hit Points are affected. Once an object's Hit Points have been reduced to zero it is useless.

Usually inanimate objects offer no resistance to damage, save for their Armor Points. However, in the case of items that can restrict or offer significant resistance to breakage attempts (such as a barred door, or ropes used to restrain hands and feet), the character must succeed with either a Brawn or Combat Style roll to inflict damage. A successful roll deals damage to the item as per the weapon type; a failed roll has simply failed to apply enough force or damage to the item to deteriorate its condition. Refer to the description of Brawn to determine what damage it inflicts.

The Inanimate Objects table below gives some example objects along with their Armor Points and Hit Points.

Using Weapons Against Inanimate Objects

Using a weapon against an inanimate object with Armor Points equal to or greater than those of the wepaon deals damage to both the object and the wepaon. For instance, using an axe on an anvil may damage the anvil, but the axe itself will be destroyed long before the anvil is.

ObjectArmor PointsHit Points
Boulder1040
Castle Gate8120
Castle Wall (2m section)10250
Chain/Shackle88
Club44
Dagger64
Hut Wall (2m section)315
Iron Door1275
Sword610
Wooden Chair26
Wooden Door (normal)425
Wooden Door (reinforced)630
Wooden Fence (2m section)45

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