Influence
Influence measures a character's ability to persuade others. It is used in a wide variety of sitations; from changing someone's mind, through to bribing an official or guard.
Influence rolls are typically opposed by the Perception, Willpower, or another Influence skill, depending on the circumstances, and are modified by how much a character is trying to influence behaviour. Attempting to persuade a close friend to laod you their horse may be relatively easy. Getting a usually incorruptible bureaucrat to accept a bribe is more difficult.
A critical success indicates that the chracter has been incredible persuasive, so much so that not only is the character successful in what they are tying to attain, but their next Influence test with the same person, no matter when it takes place, is one grade easier.
A failure merely means that the persuasion was refused, with no subsequent issues.
On a fumble not only does teh Influence roll fail; it also insults or offends the person being influenced. The specific reaction depends on the individual and the situation. It also means that further Influence attempts with this individual beome one difficulty grade harder.
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