Survival
This skill covers surviving in a rural or wilderness environment where the benefits of civilization are absent: foragging , building a fire, finding shelter or a safe place to sleep. When properly equipped rolls are usually unneccessary since the character may be carrying a tent, food supplies, and so on. Only when separated from their equipment or when environmental conditions turn bad does it become essential to utilize this skill. A roll is usually made once per day in such conditions (see Survival and Weather for more related information).
A critical success indicates that the character locates a good source of food or shelter and does not need to make a further Survival roll for a number of days equal to the critical range of their skill (one-tenth).
Failure results in the character gaining an automatic level of Fatigue that does not lift until conditions change or the next Survival roll is made.
A fumbled roll ends up with a disastrous accident of some kind; encountering a fierce creature, suffering exposure, or consuming poisonous food for example.
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