The Imperium was broken, and Humans found their way into the world of Ember. It is on this day that the little kingdom starts their calendar.
The history of the united feudal kingdom know as the Little Kingdom, as compiled by the historians of King Kadolan III, as of year 921 of the Age of Awakening.
The Imperium was broken, and Humans found their way into the world of Ember. It is on this day that the little kingdom starts their calendar.
First contact was made with a small settlement of humans by an dwarven scout. An alliance was formed, called the Embershade pact, between the Dwarf hold of Mythrandos and the small human settlement of Hearth Home
An elven settlement is founded on the west side of the Embershade sea, and joins the Embershade pact.
Humans branch out from their first settlement of Hearthhome, and found the city's of Tayne and Lunar. Various other settlements are founded as well.
An Orcish invasion is repelled by the combined might of the Embershade pact, and more cities and dwarf hold flock to the alliance. The Embershade pact is renamed the Embershade Alliance.
The city of Whitespire is destroyed over night by an unknown entity. survivors spoke of a nightmare that crawled out of the mountain at dusk, and laid waste to the land. Mountain-watch tower was erected shortly after.
390: Hearthhome is attacked by mysterious Aquatic invaders with the heads of sharks that traveled up the sapphire river from the black coast. They are repelled, but not before much damage was done. shortly after, the fortress of Blackguard is built.
A plague sweeps through the Heartlands, killing tens of thousands and nearly decimating Hearth Home. It will be decades before they begin to recover.
Hammerhome is settled by a union of Dwarven and Human smiths and craftsmen. The first real guild is formed.
Multiple merchant guilds rise up at odds with one another, and with them a crime syndicate is born. The Embershade Alliance feels the need to put restrictions on guild power.
The crime syndicates secretly take control of Hearthhome. This is discovered by a young man by the name of Kadolan. He convinces the Embershade Alliance to act, resulting in a war.
Government in Amar is overthrown by Syndicate agents. The city is occupied.
503: Fallow is sacked by the Syndicate, who occupy the city.
Tayne is occupied by the syndicate, strengthening their hold on the Thalik prairie lands and the Embershade Sea.
Lunar is besieged by pirates under the direction of the Syndicate. Their control of the Embershade is nearly complete.
Support from Feyrest and Hammerhome reach Lunar, breaking the siege and allowing the possibility of navel resistance.
Resistance in Amar turns to revolution when armies from Silverwood Hall and Paravel arrive to capture the city for the Alliance. Amar is liberated within the week.
Fallow is liberated by a navel force from Lunar, who help to rebuild the city.
Darkmantle is attacked by an orc hoard coming though Darkmantle pass. They request relief from the Embershade Alliance.
Revolution in Tayne results in the expulsion of Syndicate forces, and victory for the resistance.
Hearthhome is besieged by armies from Mythrandos and Paravel, as well as a navel force from Lunar and Fallow, crippling the Syndicates offensive.
Heathhome is taken by the Alliance with great loss on both sides. Leading the Alliances forces is Kadolan, dubbed Kadolan the Righteous.
The orc hoard attacking Darkmantle Hall is pushed back by relief forces from Tayne.
The Embershade Alliance meets to decide the fate of the Syndicates leaders. They are banished from the Great Plainscape Basin. The Embershade Alliance agree's to reorganize themselves into a country. The little kingdom is born, its capital at Hearthhome, and Kadolan the Righteous is crowned its first king.
The last of the crime syndicate is rooted out, and the peace is restored to the Little Kingdom.
Storms End is founded at the conjunction of the Lilac mountain range and the Black Coast.
King Kadolan dies in his sleep. The Embershade Alliance gives the crown to his son, Simion.
King Simion dies, and his youngest son, Karmak, is given the crown. The eldest son of Simion, Torm, murders King Karmak and takes the crown. The Embershade Alliance banishes Torm from the little kingdom. Simions son, Kadolan II, is given the crown.
King Kadolan II dies, and none of his children accept the crown. The alliance gives it to and elf, Embrek of Feyrest, on the condition that he only serve 100 years.
The Blackguard successfully fends of an assault by a Kraken. The garrison is doubled.
An adventurer returns from the wilds outside the basin, and tells of great beings of unimaginable size, gigantic ruined cities, and even small bastions of civilization, hidden in the far places of the world. Scouts are sent to verify these rumors, but none return.
King Embrek steps down, and Kadolan II great granddaughter, Anara, is given the crown.
Queen Anara sends out expeditions into the wilds around the little kingdom, and receive reports of Great powers of nature and chaos that wander the wild places of the world. She sanctions the royal repository of Learning to train scholars and mages to aid the kingdom.
An abnormally organized alliance of orc clans attack the little kingdom from Darkmantle pass and the Blackwood, terrorizing both the Thalik plains and the Sylic vale for years before they can be pushed out.
Queen Anara dies, and her only son, Sylin, refuses the crown. Sylins son, Rygal, is given the crown.
King Rygal begins the organization and training of an elite force known as the Knights of the hearth. He also commissions the organization of the Blackwood Rangers, to defend against threats from the forest.
King Rygal is killed by pirates while on a voyage to Lunar. His daughter, Alana, is captured by the pirates and held for ransom.
The knights of the hearth are dispatched to deal with the pirates and bring Alana home. They find her laying in a hammock on the island of Thrist, having poisoned the pirates that kidnapped her. She is offered the crown, but refuses in preference of a naval career. Her sister, Helena, is given the crown.
Queen Helena dies, and the crown is given to her son, Kadolan the III
A second plague sweeps through the Kingdom, killing half the population of the realm. Cities were greatly depopulated, and the surrounding lands were left to fend for themselves while the Embershade Counsel tried desperately to contain the disease.
Tremors begin to break out near Whitespire mountain. Rumors of ancient dangers and threats to the kingdom reach the ears of the king. Attacks on the kingdom by orcs and goblins become more frequent, and the blackguard must be doubled. Pirates begin to reappear for the first time since Alana's purge.
Rumors of Dragon sightings have been heard in the kingdom, and Kadolan III commissions Eventyr academy, a place for elite Adventurers to be trained, so that they might protect the kingdom should it ever come under threat.
Eventyr Academy is completed and begins to operate.