Goblin
A race of small goblinoids common throughout Emmel. The race was often, though not always, dominated by other goblinoids, most commonly hobgoblins. Goblins are an inquisitive and adaptable race hampered by their small size, their natural cowardice, and a severe shortage of common sense. They eagerly explore areas that others hesitate to enter, and obsessively fiddle with magic that more sensible folk would take careful precautions with. They prize ancient artifacts not for their inherent value, but primarily as a mark of status—for a precious trophy proves that its owner survived a delve into a deep and dangerous ruin.
Basic Information
Anatomy
A typical goblin stands at three-and-a-half feet tall, though they rarely stand upright, with a slender, elongated build. Goblins' arms are unusually long and spindly, making them adept at climbing cliffs and trees. Their skin has a stony texture, ranging in color from red-brown to moss green or gray. Their ears are large and swept back, their eyes are intensely red, and many sport heavy bone protrusions on their spines or elbows.
Genetics and Reproduction
Goblins breed extremely rapidly compared with many other races, accounting for their large population.
Growth Rate & Stages
Goblins tend to mature much quicker than humanoids and reach full maturity at 8 years old.
Additional Information
Geographic Origin and Distribution
Goblins can be found in every part of Emmel. The largest numbers of them tend to be in either large cities or grassy plains, forests, and caves.
Perception and Sensory Capabilities
Senses and Abilities
Goblins have exceptional hearing and eyesight making them excellent lookouts, and their agility serves them well as they flee predators, of which they have many.
Lifespan
40–60 years
Average Height
3′4″‒4′
Average Weight
~55 lbs.
Related Organizations
Appearance
Skin Color
Yellow, red, green
Hair Color
Black or brown
Eye Color
Yellow to red
Distinctions
Short, agile, sharp teeth, pointed ears
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