Enaros International Politics
Governing Powers
Back in the past era, ante historia, hegemonies were common as native Enarians were expanding through out the world and trying to gain land. However, such practices soon became uncommon in the new era before humans arrived. It was a balanced power system, not one country having power over another. Yet, once humans got their foothold in Enaros, a return to a hegemonic system was brought upon the world.
In the modern era, Naa'ran holds supreme power over the entirety of Enaros. They brought their need for control over from Earth, and thus set up institutions to promote human supremacy, such as the Council of Sorcerers, which not only controls magic in ways that humans want but also acts as an international governing system a la the United Nations.
Naa'ran Hegemony
After obsconding with the Ph'tani continent, the humans established the Council of Sorcerers and began setting their sights on more land and more power. They wanted to remain in power like they were on Earth, even with campaigns against dragons as being evil creatures with devils-granted powers. For native Enarians, humans tried to place the natives under the labels of 'barbarians' and 'savages' who needed to be tamed and brought to the light of God. Though this extreme side did not speak for all humans, and later split from the less extreme side and became known as the Children of the Prophet.
Type
World
Fate of Enaros
by Rori
Inarora's Excursion (GoodReads); Universal Link Direct Link itch.io link
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