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Half-Elves

Millenia of peaceful coexistence between Elves and humans has led to much interbreeding. Half-Elves make up much of the nobility of the Empire of Weleron, a feudal Empire consisting of Elves and humans, and the current Emperor-Elect is a Half-Elf. Half-Elves are common in the cosmopolitan civilizations, as well as human nations, but are usually not found amongst the Wood Elves, and are generally accepted by the High Elves. Half-Elves are adept negotiators, with many becoming merchants or diplomats, while some of the more unscrupulous ones make the most charismatic gang bosses, rarely taking the fall for the crimes of their organizations. Half-Elves occasionally create their own settlements, usually in the wilds, far from other civilizations. These peoples are some of the few willing to deal with Orcs or Goblinoids, but are still slow to trust either. Half-Elves seem to pick up on languages faster than any other race, with many acting as translators in the merchant republics. Half-Elves live much longer than humans, but not quite as long as full Elves. They generally pick up on magic faster than humans, but are not as naturally gifted as full Elves.
Species Traits:
  • Charisma +2
  • Two other Abilities of your choice +1
  • Medium Size (usually between 5' and 6')
  • Half-Elves age the same as Humans, but live longer, usually between 180-220 years.
  • Walking Speed 30 ft
  • Darkvision 60ft
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Skill Versatility: You gain proficiency in two skills of your choice.
  • Typical Languages: Common, Elvish, and one extra language of your choice

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