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Kainalu, Captian of the Scouts

Captian of the Scouts, Captian of the Sea Whisp Kainalu (a.k.a. Kai)

The wanderlust has got me now It is a caged animal in my heart Always fighting for a way out It consumes me and my thoughts   The wanderlust aches in my soul And it pounds through my veins Any possible way to escape the gloom And to lose myself in the world   The wanderlust pulls me in It grips my soul and drags me in I can’t get away from the desire that controls me I need to roam
-Kainalu
  The wanderlust has got me now by Niki Leyland https://hellopoetry.com/poem/249688/the-wanderlust-has-got-me-now/

Physical Description

General Physical Condition

In good Health, young and fast. He has a few scars on his left cheek, a few long ones on his back and chest as well.

Body Features

In his human form he is tall and graceful, being able to pass for an elf if it weren't for the scales on his cheeks and collar bones and near the v-line.   In his natural or "Sea" form he has a long graceful but powerful tail with silvery scales and blue tipped fins.

Identifying Characteristics

A swirling tattoo on his left arm and the three slashing scars on his left cheek.

Physical quirks

He will grab at his left shoulder when a storm approaches feeling it in one of his scars on his back.

Apparel & Accessories

In his sea form Kainalu wears a simple silver sash around his hips to keep himself modest when he shifts from sea to human.   In his human form he wears a simple pair of tan breeches and a loose grey three quarter sleeve t-shirt the silver around his hips and well worn leather boots. He also has a well worn pirates hat for when human and a belt to hang his sword from.

Mental characteristics

Gender Identity

He/Him

Sexuality

Pan-Sexual Disaster

Employment

Started out as a low ranked Scout eventually working his way up through the ranks and earning his rank of Captain along with earning/singing his own ship.

Accomplishments & Achievements

Becoming Captain of the Scouts

Failures & Embarrassments

Crashing his first ship into a cliff

Mental Trauma

Hearing the anguish of his cousin who is like a brother to him.

Intellectual Characteristics

Plays Dumb when he can get away with it so that he is under estimated by his opponents.

Taboos

Hurting children, expecting women, or innocents   Forcing a mating between non-compatible Sirens.   Using ones song to harm pod mates.   Forcing heavy restrictions or rules on his crew thus removing their freedom

Personality Characteristics

Motivation

Keeping his King and Cousin in good health, explore the seas to the fullest extent and to court Taniacia.

Savvies & Ineptitudes

Sailing, Fishing and Music are things he's good at however he's awful at understanding social cues when it comes to romance.

Likes & Dislikes

Likes Sailing, Fish, Finding new places, and meeting sirens, selkie and Analae.   Dislikes Eels, Zerrirus elves and In-fighting

Vices & Personality flaws

Can over indulge in drink, is overly defensive of Family and can be self sacrificing to a dangerous extent.

Personality Quirks

Is often singing sea shanties even if on land.

Hygiene

Well Groomed and clean at all times.

Social

Family Ties

  • King Ilephae - Cousin
  • Nemeris - Younger Sister

Social Aptitude

Extroverted and Sweet though down to earth and always down plays his roles. Incredibly dense in romantic situations and otherwise very charismatic

Mannerisms

He talks with his hands and has a tendency to pace.

Hobbies & Pets

Kainalu's Cape-Fox Tressym

Small monstrosity, chaotic neutral
Armor Class 12
Hit Points 7
Speed 40ft Fly: 40ft Burrow: 10ft Swim: 15ft Climb: 30ft

STR
3 -4
DEX
15 +2
CON
10 0
INT
11 0
WIS
14 +2
CHA
12 +1

Skills Perception +5, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft, passive Perception 15
Languages Understands common, Selkish, Sirens Tounge but can't speak it
Challenge 20 (500 exp)


Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.   Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.   Poison Sense. A tressym can detect whether a substance is poisonous by taste, touch, or smell.


Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage   Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 piercing damage


 

A mischievous winged Fox as big as a house cat, with a wingspan of 4 feet. Very calm and Sweet tending to be most active during and after dusk until dawn.  

  Whittling and learning new sea shanties, singing wood into shapes

Wealth & Financial state

He has his ship The Sea Whisp along with a good chunk of savings and no dependencies. He also has a small home in the capital near the Palace. He is a Scout and thus part of the military
Alignment
Chaotic Good/Lawful Good
Species
Honorary & Occupational Titles
  • Captian of the Scouts
  • Captian of the Sea Whisp
Year of Birth
9285 ATC 700 Years old
Circumstances of Birth
One of four sibilings the only son
Children
Gender
Male
Eyes
Bright Silver Gold
Hair
Soft auburn red
Skin Tone/Pigmentation
pale cream/light tan and silver scales with blue tipped fins.
Height
6'5" human form and 13' Long in "Sea" form
Weight
unknown
Quotes & Catchphrases
Its My Ship, Have a problem? Swim.   Let's get interesting.   I don't do safe!   Mind if I cut in?
Aligned Organization
Known Languages
Common, Zasar, Assassna, Srelvin, Deep Srelvin, Selkish, Vathrin

Kainalu, Captian of the Scouts

Ranger 7/Celeric 7 14 Class & Level
Sailor Background
Selkie Race
CN Alignment

Strength 20
+5
Dexterity 20
+5
constitution 20
+5
intelligence 20
+5
wisdom 23
+6
charisma 23
+6
Total Hit Dice
Hit Die
1d+5
+3 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+6 Animal Handling
+5 Arcana
+5 Athletics
+6 Deception
+5 History
+6 Insight
+6 Intimidation
+5 Investigation
+6 Medicine
+5 Nature
+6 Perception
+6 Performance
+6 Persuasion
+5 Religion
+5 Sleight of Hands
+5 Stealth
+6 Survival
skills Insight, History, Animal Handling, Survival, Persuasion, Athletics, Perception, Nature(x2), Religion(x2) proficiencies

 
16
Armor Class
117
Hit Points
+5
Initiative
30
Speed
Attacks
Light/Medium Armor, Shields, Simple/Martial Weapons, Navigators tools, Vehicles(Water)
Proficiences
Cleric

Domain: Command, Identify, Augury, Suggestion, Non-detection, Speak with Dead, Arcane Eye, Confusion

Cantrip: Spare the Dying, Thaumaturgy, Mending, Sacred Flame

1st: Inflict wounds, Healing Word, Create or Destroy Water, Bless

2nd: Hold Person, Zone of Truth, Calm Emotions

3rd: Glyph of Warding, Sending, Water Walk

4th: Control Water
---------------------------------
Ranger

1st: Hunter's Mark, Speak with Animals, Ensnaring Strike, Hail of Thorns

2nd:Silence, Pass without a Trace, Locate Animals or Plants
Spellcasting
A Belaying Pin(Club), 50ft of Silk rope, a lucky stone necklace given to him by his first Captain, Common cloths, leather armor made to hide under clothes, Two Short Swords, Two Daggers, a light crossbow & 20 bolts, a shield, a long bow & 20 arrows, An Abalone shell earing with a strange rune on it, Explorers pack.
Equipment
My friends know they can rely on me, No matter what.

My language is as foul as a otyugh nest.
Personality Traits
The Sea is Freedom- Freedom to go anywhere and do anything.

I'm committed to my Crew and chosen Family, No matter the consequences
Ideals
Ill always remember my first ship
Bonds
Once I start drinking its hard to stop.
Flaws
Ship's Passage

Natural Explorer: Coast, Ocean

Favored Enemy: Elves/Humans, Shade's

Fighting Style: Two-Weapon Fighting

Primeval Awareness

Extra Attack(R)

Beast Master(Ranger's Companion)
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Chanel Divinity(Turn Undead, Knowledge of the Ages, Read Thoughts)

Destroy Undead
Features & Traits

Heroes Enabled

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