BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Kintargo

The city of Kintargo receives a full gazetteer in the first volume of Garlean Guerillas, but as locals, you (and by extension your character) should know a bit about the city from the start. This section of the Garlean Guerillas Player’s Guide provides a much shortened version of that article. If you see something that strikes your interest, ask your GM for more information. In all likelihood, he or she will require you to do some in-game research, information gathering, or roleplaying before revealing additional facts.   Of course, paying a visit to an intriguing location is perhaps the best way to learn more about it. Kintargo has long been known as a haven and draw for artists, particularly composers, directors, and musicians eager to expand on Garlemald’s operatic traditions. After the Garlean Civil War ended and House Thrune seized control of Garlemald, the citizens of Kintargo fell in line begrudgingly. Unlike the open rebellions that defined cities to the southwest, Kintargo maintained a quiet but strong resistance to all things infernal. As a result, the city became a favorite of many noble families as a place to spend time away from the entanglements of government duties, and Kintargo’s citizens and leaders became experts at riding the thin line between being loyal Garlean citizens and independent-minded libertarians. During these years under Thrune law, Kintargo has maintained closer ties to the culture, people, and wealth of Eorzean cities such as Limsa Lominsa and Ul’dah than they have to Garlean cities such as Corentyn and Egorian. Most Kintargans choke to call themselves subjects of anything but their many-splendored city. They spend the warm, humid summers quietly tolerating being ruled by whatever distant capital insists they owe fealty, then spend the long, cold, rainy winters openly fantasizing about a revolution. Yet until today, the need for outright rebellion has never seemed worth the cost in blood.   Kintargo’s history is strangely devoid of much information, leading many to suspect Thrune’s redactors and revisionists were particularly aggressive in doctoring old documents and records regarding the past. Today, Kintargo has a new leader. Lord-Mayor Barzillai yae Thrune took over from Lord-Mayor Jilia Bainilus, who (as rumors hold) fled the city under cover of night just 2 weeks ago. Some say she fled to join the Ishgardian rebels far to the southeast, while others say she left Garlemald entirely to seek a new life in Doma. And there are those who maintain she never escaped Kintargo at all, but was imprisoned or even killed by Thrune’s agents.   Whatever the truth, the rebellion elsewhere has pushed the government to lock down its major cities, and Kintargo is no exception. Barzillai yae Thrune now rules Kintargo, and to date has done more than simply institute martial law; he’s enacted seven proclamations that all citizens of Kintargo must abide by, and it seems that every few days, a new and increasingly outlandish proclamation is added to the list.   Kintargo’s major exports are salt, seafood (particularly silver salmon), silver, and culture in the form of entertainment and art. The city itself straddles the northeastern shore of the Yolubilis River and a large island named Argo that sits in the river’s mouth. The city skyline is dominated by three structures—Castle Kintargo, the Temple of Diabolos, and the spires of Alabaster Academy, although the central dome of the Kintargo Opera House is perhaps the city’s greatest pride.  

Kintargan Factions

  Many different factions call Kintargo home, including the following.   Bellflower Network: This rumored organization of tarutarus supposedly helps slaves escape from Garlemald.   Garlean Citizens’ Group: Not all of Kintargo’s citizens seethe under martial law. A small subset have formed this group to support Barzillai yae Thrune, and have been empowered as a militia to augment the city’s guards.   Church of Diabolos: The church of Diabolos is the official faith of Kintargo, and its callous high priest, Corinstian Grivenner, is a well known (and much loathed) public official.   Court of Coin: Kintargo is home to eight noble families, all of whom gather in a group known as the Court of Coin to serve as a council of advisers for the government. Barzillai yae Thrune has had little time or interest in hearing the Court of Coin of late.   House Thrune: The rulers of Garlemald have now taken a direct role in the day-to-day operation of the nation’s major cities, including Kintargo.   Kintargo Dottari: Led by Vannases rem Trex (herself a recent appointee by the government), Kintargo’s city guards are growing more and more aggressive in their attempts to “keep the peace.”   The Skulls: This part of the XIIth Imperial Legion is known to oppose uprisings, and Kintargo is one of many cities in which they’ve been hired for additional peacekeeping. This particular group of mercenaries is led by Kyrre tol Ekodyre.   XIIth Imperial Legion: Kintargo’s own Legion has been strangely quiet since martial law was enacted, and its leader, Octavio van Sabinus, has been missing entirely.   Rose of Kintargo: This group of rebels follows the teachings of Shiva, but nothing has been heard of them since Barzillai yae Thrune came to town. Rumor holds that the Rose was secretly crushed that first night martial law was enacted.   Sacred Order of Archivists: A second secret society rumored to have been destroyed by Thrune agents, the Sacred Order of Archivists was a group of Thalian scholars dedicated to the preservation of historical documents.   Silver Ravens: A third and final group of rebels supposedly put down by House Thrune is the Silver Ravens. Nothing has been heard from them or their leaders for weeks.   Miscellaneous Gangs: Kintargo currently lacks an organized thieves’ guild, but does have at least two smaller gangs—the Red Jills and the River Talons— neither of whom are currently accepting new members.

Demographics

85% hume/garlean, 4% tarutaru, 3% tiefling, 1% half-elvaan, 7% other
Type
Large city
Population
11,900
Inhabitant Demonym
Kinartgans
Location under
Included Locations
Owner/Ruler
Owning Organization

Remove these ads. Join the Worldbuilders Guild

Articles under Kintargo


Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!