Players
> Caden
> Cole
> Drew
> Lexi
Introduction
Goals
> Establish the foundation of a new world to play D&D in.
> Make fun and interesting characters that you're excited to play with.
> Introduce your characters.
> Engage in some initial character development and world-building.
Essential Information
> We're here to have fun!
If anything doesn't work (rules, systems, language, content, anything) we'll change it and adapt.
X-Card Safety Tool
Is there any content that we want to mark as definitely off-limits?
For myself, I'm just going to veto sexual violence and graphic gore
> This world is dangerous
As DM, I won't be fudging any rolls. The dice shall decide.
> We are building this world together
Be prepared to describe the parts of the world your character interacts with and the ways they interact with them.
This is all improvisation, though, so it's fine if it's silly or weird or doesn't make much sense!
Yes, and... & Rule of Cool
Step Up/Step Back
Making Characters
Welcome to Riverwood
You find yourself in the township of
Riverwood, east of the Wood River and southwest of The River Woods.
Perhaps you've arrived only recently. Maybe you've lived here for years. You might even have been born and raised here.
Whatever your familiarity with the locale, you are responding to an open call for adventurers by
Artifact Securement Services, the new start up adventuring company. They are promising loot-sharing, and survival rates of at least 50%!
Character Creation Questions
***you don't have to write down answers to these questions, just consider them as you make your characters.***
> Why is your character in
Riverwood?
> Why are they applying to be an adventurer for
Artifact Securement Services?
> Does your character know any of the other characters already? How?
> What is your character really good at?
> What are they really bad at?
> What motivates your character to take risks and be brave?
Group Job Interview
EVERYONE - Initiative rolls
Determines order of arrival &:
>5: You arrive at the tavern listed on the job poster.
The
The Tipsy Dragon. Not unlike any other small town tavern you might have seen.
A couple folks sip beer at the bar, some laugh at a table in the corner.
As you take in the place, the swarthy, bearded bartender gives you a once over then nods towards an open door at the
far end of the room.
Do you each head back there?
<=5: You're late to the interview. Describe what kept you.
Describe what your character looks like as they walk in, and what do they do?
Drew(Orel Dotsk - he/him)
Human male
slender, average height
dark clothed, hooded with face obscured
glint of blue eyes below hood
self-contained
went straight to back room
Cole(Clara Cloudfellow - she/her)
Halfling female
unarmored
big, blonde, curly locks, very long
wearing a flowy dress with some rigidness
ripped off sleeves because she's very muscular
baggy leggings
great axe, two hand axes
short and hefty for a halfling
curvy, shapely
cheery and friendly
eager to try out the bar
orders a ginger-ale, downs it and heads to the back room
Lexi(Taygunther "Tay" Tallstag - he/him)
Human male
Pretty young (23yrs)
Very tall (6'9") and strongly slender
Common clothes with Explorer's pack
fitted cotton/wool tunic
pale top, dark bottoms
necklace of stone
Carries himself seriously
When you look in his green eyes you can see he gets what's going on with you
Tawny skin
Golden hair, short but not buzzed
Hide armor bundled on Explorer's pack, with wolf head helm atop
Femur Bone Mace stowed accessibly on pack
Asks bartender about a young girl who rode into town 15 years ago atop a panicked pack mule loaded with instruments
Bartender does recall that, and recalls that young girl then rode upriver (North) when someone approached her.
Orders a dark ale, gets a Dwarven Brown and takes it and heads to the backroom
Caden(Reverence - *they*/he)
Tiefling
5'8"
Longer legs than torso
Black hair down to shoulders
Horns transition from yellow to pink
Black/gold eyes
leather clothing
daggers at hips, swords in crossed scabbards on back
Approached the table of people jovial folks who tell a joke the punchline of which is "A kobold ain't got no tale to tell."
Found this amusing and decided not to pickpocket them
Headed to back room
As you each enter the back room, you are greeted by a jolly fellow.
"Hello! Hello! Sit anywhere."
He gestures to the large table in the middle of the room. It seems to be made of a single cross-section of a giant tree, with the bark still on the outside ring. There are cushy chairs positioned at intervals around it.
The person who greeted you is small of stature, but rotund. A long, whispy white beard and whispy white hair sway and bounce as he pours different colored liquids into a tall cup.
"We're still waiting for a few folks to arrive."
> Once every has arrived:
The white-haired man stirs the concoction in his cup and points one of the many rings he wears at it. A small cone of frost shoots from the ring, engulfing the cup. He approaches the table and takes a sip. His eyes close and he smiles.
As his eyes open, he looks at each of you.
"I'm Mallo Ree and I am starting the finest adventuring company this side of the
The Scar. If you've got the right stuff, then I want you as Artifact Recovery Service's founding adventuring party."
He sits and kicks his hooved feet up onto the table. A gnome you hadn't noticed before steps up beside his chair, quill raised and notebook in hand.
"So, tell me about yourselves."
He takes another sip of his drink.
"Tell me about yourself."
Orel
Was initially flustered by the question
If the price is right, the work is right
Haven't really left home town much
Gambling debt
From "past the river, off a ways, down a long stretch of road"
Clara
Calls Riverwood "quaint"
Can't go home
Current ruler is out to see her dead
Looking to get experience
"Beef up my skills"
Take back my homeland
Excited to be on a team
Tay
Born to a couple minstrels who used to travel the area
Had a twin sister
When young, got separated from family in the woods
Adopted by a family of druids in the River Woods
Wants to find sister
Here to make some money to prepare for that quest
Reverence
Amateur historian
Attracted to finding artifacts
Here to find what we find
Do some good in the world
Not a fan of the authorities
A delivery is a delivery at the end of the day
Interested in the history of artifacts
The people the culture
But are also usually worth a fair bit of money
What's your coolest story? <Performance>
Clara (dirty 20)
war for independence
neighboring nation trying to take lush farmland
battle underground in a lava river
won the battle to escape, lost the war
Orel (17)
couple year's back, I was on a job:
startin' to go sour, hadn't heard back from contact
time was short
do what I always do, hit up the tavern, played a few hands
I was up so much
Player got riled up, starting makin' a mess of the place
Ended up killin' the guy in the alley
Heard from my contact
Convenient, turns out the guy was killed the night before in the alley
"Problem with bein' too lucky, is sometimes too much brings the wrong kind of attention."
What's your most embarrassing story? <Performance>
Reverence (10)
I get a lot of different delivieres
This one time, I had a small package to deliver
There were a couple of guys with me on the run
One of the guys lost the package on the way, didn't tell us until we got there
I take pride in my ability to find these objects
Takes a lot of work and dedication
We got there and it did not go well
Don't do that
We got out of there, after a bit of fight
It wasn't until later, we're lyin' low
Dude who "lost" the package, found it in his pocket
We got our asses handed to us for nothing
::tale flicks angrily::
Mallo Ree: "What'd you do with it?"
We found something else to do with it
Always a buyer out there
Tay (2)
All my life as a druid, I've studied animal handling
For some reason I just can't get rabbits to listen to me
"Rabbits?"
Yeah, rabbits, bunnies
I think they just don't care
We use the rabbits as an alarm system
Dangerous creatures
Change in rabbits
Train them to come back after they are out in the woods and tell us of any danger
It was my job to train a new clutch of rabbits
I failed
I just can't train rabbits
They just wouldn't really listen to me at all
The elders say the rabbits don't respond to hostility
They said there is some sort of hostility in me
We come to it: What would you bring to Artifact Securement Services <Charisma>
Clara (22 - persuasion)
::lifts up her axe and smile::
You see, I have experience with leadership and I'm quite skilled and strong with this great axe.
Tay (15 - deception)
I don't know if it'll come in handy much
Have focused on animal handling with the druids
I know a lot about medicine
I'm very perceptive, attention to detail
I also have this
--::pulls out bone mace::
Reverence (13 - persuasion)
Prior experience moving artifacts - independent contractor
Lot of my work previously was similar work
I can get into places pretty easily
talent with sleight of hand
Developed a lot of contacts
Orel (13 -deception)
Arcana can help pay off debts
I'm quite familiar with recognizing the arcane in otherwise mundane artifacts
I have no qualms about convincing competition as to our claim of any artifact
Additional Session Notes
Bartender - Dekgrik
Orel
From a town east of the Softsleet River
Tay
Familiar with Softsleet River
Engaging with Clara
T: "You're from the north? How long ago was your home usurped."
C: "20 years ago. Been living in the River Woods."
T: "15 years ago, did you see a young girl riding a pack-mule with instruments riding North through the woods?"
C: "I'm sorry dear, no."
Clara
"Isn't Riverwood just darling?"
Wrap Up
> Link to this World Anvil is in Discord
> Session 1: Saturday, July 23 at 2:00pm.
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