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Elturel’s Guard

Sometimes called the Kingdom of Two Suns, Elturgard encompasses Elturel, Triel, Scornubel, Soubar, and Berdusk. It also claims and protects many small villages and farms strung along the roads and rivers in the Western Heartlands.   The heraldry of Elturgard — the sun and a smaller companion sun surrounded in a blaze — is familiar to many of us along the roads that lead to and through Elturgard, for it also blazons the armor and flags of its two groups of guardians, the Hellriders and the Companions.   It might be fairly said that the only reason Elturgard can exist as a nation is because of these knights, for it faces threats from all around. The wilderness to the south is home to ravenous monsters, and the serpent kingdom of Najara to the north routinely sends agents — both raiders and spies — to test the strength of Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that.   I regard crossing the border into Elturgard as a relief, for it usually means the beginning of a safe haven, with a need to set fewer guards at night. Many adventurers find good cause to visit Elturgard, whether pursuing personal goals or seeking sanctuary from the dangers that surround the small nation. Additionally, the High Observer is known to employ groups of adventurers in matters of importance to the nation. Though it has many paladins and clerics in its ranks, outside assistance is essential to the continued defense of the realm.
Type
Infantry
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