Musket Basic
Name: Musket
Cost*: 500 Gp
Damage: 1D12 Piercing
Weight: 10 lb.
Properties: Two-handed, Reload 1, Loud (1000), Range (40/120)
Cost*: 500 Gp
Damage: 1D12 Piercing
Weight: 10 lb.
Properties: Two-handed, Reload 1, Loud (1000), Range (40/120)
Firearms
- Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
- Loud. The sound of the weapon (typically a firearm) discharging alerts all hearing creatures within a number of feet as specified by the number in parentheses after the loud property. This range is doubled in echoey locations, such as cave systems,and where sound travels faster, such as underwater.
- Ammo. All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches.
*This represents the average cost of goods. Prices may vary all around the world.
+Homebrew
+Homebrew
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