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Circle of the Silver Panther


Grike = leader; legendary Druid Enchanter


A silver Panther is a extremely rare creature. Their fur is black that shimmers with Silver. These Druids have taken on the task of protecting all panthers, and keeping the silver ones secret.

NIGHT SKY: the constellation of Kiornith The Panther


Druids of the Circle of the Shepherd
These Druids commune with the spirits of beasts. While these druids recognize that all living things play a role in the natural world, they focus on protecting animals. Shepherds, as they are known, see beasts as their charges. They ward off monsters that threaten natural creatures, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on habitats and paths needed for animal migrations. Many of these druids are happiest far from cities and towns, content to spend their days in the company of wild animals.



Divine Origins

The first Silver Panther was rescued off a ship entering Clovewind in Genx - and taken to a location near The Living Temple.
Through questioning and mind-delving the origin of the Silver panther was found to be near the Kynym River on the Northern Isle.
The Druids' Litter formed a new sect to protect these creatures. They still seek out all the Silver Panther's taken from the Northern Isle.


SILVER PANTHER
Medium beast, Unaligned
Armour Class 15
Hit Points 21 (4d8)
Speed 50 ft., climb 40 ft.
STR = 14 (+2
DEX = 15 (+2
CON = 10 (+0
INT = 6 (-2
WIS = 14 (+2
CHA = 12 (+1
Skills Perception +4, Stealth +6
Senses passive Perception 14
Keen Smell = The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce = If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite = Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: (1d6 + 2) piercing damage.
Claw = Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: (1d4 + 2) slashing damage.

Type
Druidic Circle
Parent Organization
Location
Manufactured Items

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