The Citadel of Spirits
The Citadel of Spirits is located within Ru'Mal
The building rest on the mountain caves lead inside to the entrance - a spiral climb on steps - cut in rock (salt or limestone)
It is silent outside.
Eerie sounds whisper on the wind (strange to feel it in the inside of the mountain). The climb is in and out to help and back to narrow steps. The gaps narrow ans widen - tall and shorter - up and out, in and up further. The wind on inside the mountain.
On top of the mountain was the citadel.
A 10 year old, lost boy (Arden) on the steps of the Citadel looking scared, lost and sorrowful
Spirits and ghosts of many types. There are no place to go.
The entrance to the Citadel was a corridor lined with stone statutes of Warriors, Gladiators and Knights. There is no other light - the end is dark and eerie.
Something moves - no it is just tricks of the eyes (or is it?).
Huge bone wolves chase anything that across the wasteland, that lies between the Bone Bridge and Citadel of Spirits.
The building rest on the mountain caves lead inside to the entrance - a spiral climb on steps - cut in rock (salt or limestone)
It is silent outside.
Eerie sounds whisper on the wind (strange to feel it in the inside of the mountain). The climb is in and out to help and back to narrow steps. The gaps narrow ans widen - tall and shorter - up and out, in and up further. The wind on inside the mountain.
On top of the mountain was the citadel.
A 10 year old, lost boy (Arden) on the steps of the Citadel looking scared, lost and sorrowful
Spirits and ghosts of many types. There are no place to go.
The entrance to the Citadel was a corridor lined with stone statutes of Warriors, Gladiators and Knights. There is no other light - the end is dark and eerie.
Something moves - no it is just tricks of the eyes (or is it?).
Purpose / Function
A place the ghosts and spirits of people who died in the Underdark of Ru'Mal gather, seeking a 'full' and 'true' death.
Type
Acropolis / Citadel
Parent Location
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