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Vegepygmy


Vegepygmies - also known as moldies, or mold folk.
They are fungus creatures that lived in dark forests, or underground, hunting for sustenance and spreading the spores from which they reproduced.

APPEARANCE
They have sharp, thorn-like claws, and leaf-like tendrils form a fringe on their shoulders, abdomens, and limbs. A topknot of these tendrils sits at the apex of a vegepygmy’s head.

The coloration of Vegepygmy match their surroundings; forest mold folk have brown skin and green tendrils - while those found underground might have gray skin and black tendrils.

Although they do not have a spoken language, vegepygmies are capable of vocalized cries - chittering shrieks. They normally communicate by tapping on their chests and on trees or stones.

HABITAT / SOCIETY
Mold folk form primitive, settled tribes. Their lairs are usually found in warm underground areas, though some tribes have lairs in the underbrush of deep, dark forests and jungles. Tribes are very territorial.

Mold folk do co-exist well with plant and fungus life. They often use shriekers (pic) to guard their lairs, and mold folk native to the lair can pass by those shriekers unnoticed. Russet mold is usually found in the vicinity of a mold man lair as well.


Size = Small
Type = Plant
Vision = Darkvision
Diet = Carnivore, scavenger
Language(s) = Vegepygmy, Chult
Favoured climate = Warm
Favoured terrain = Forest, underground



RUSSET MOLD
They produce Russet Mold - a very rare variety of underground fungal mold, which is golden-brown or rust-red in colour. It has an irregular texture and is covered in short growths that resembled hair. They stand upright and slowly wieve back and forth. It appears as a patch of rust from a distance of 30 feet or more.


Basic Information

Biological Traits


Armour Class = 13 (natural armour)
Hit Points = 13 (3d6 + 3)
Speed = 30 ft.
STR = 7 (-2)
DEX = 14 (+2)
CON = 13 (+1)
INT = 6 (-2)
WIS = 11 (+0)
CHA = 7 (-2)

Skills: Perception +2, Stealth +4
Damage Resistances: lightning, piercing
Senses: darkvision 60 ft., passive Perception 12
Proficiency Bonus +2

ABILITIES
Plant Camouflage = The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration = The vegepygmy regains 3 hit points at the start of its turn.
If it takes cold, fire, or necrotic damage, this trait does not function at the start of the vegepygmy’s next turn.
The vegepygmy dies only if it starts its turn with 0 hit points and does not regenerate.

ACTIONS
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage.

Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
Hit: 4 (1d4 + 2) bludgeoning damage.


Genetics and Reproduction


New mold folk are created by russet mold, by their leaders’ spore attacks, or by budding. The latter occurs only if food is plentiful. Russet molds produce 5d4 of mold folk - while leaders create 4d4 mold folk, and normal budding produces 1d4 mold folk.


Average Height
2‒4.5 ft (0.61‒1.4 m)
Geographic Distribution
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