The Tribes of Thrull
To this day, the people of Grarjord fear Gormadraug, the
legendary Prismatic Wyrm that sleeps in the northern oceans
and whose waking could bring about the end of the world.
An order of druids known as the Prismatic Circle dedicate
themselves to stopping this from happening. Through
sacrifices of blood and war, they believe they can prevent the
awakening of Gormadraug, and thus keep the world safe.
Three Valikan tribes—Rune, Syr, and Volgr—supported this
belief, forming the theocratic province of Thrull.
Thrull covers most of western Grarjord, which is
mostly tundra, mountains, and islands. With little
farmland, its inhabitants have turned to raiding and
pillaging to sustain themselves.
These raids originate primarily from the Thrull capital
of Tyburn, a coastal town for longships that prowl
the coastline. Tyburn is largely composed of wooden
longhouses and huts, some with thatched roofs. Where
wood is scarce, many families have to make do with turf
and sod roofs, and animals often climb atop homes to
feed on stray grass.
Tyburn’s economy runs on captured laborers. Prisoners are brought via longships to the city, where most are
sold to work in fields or in rich households. The more
able-bodied are put to work in mines or operating the
bellows of a forge.
The most unfortunate are handed over to the druids,
where they are ritually sacrificed to the Wyrm, their
bodies skinned and hung on the branches of sacred trees.
The blood that seeps into the soil is said to warm the
earth, deepening Gormadraug’s slumber.
Tyburn itself is controlled by the largest tribe: Clan
Volgr. A tribe of devoted warriors, the Volgr are the
muscle of the Prismatic Circle and responsible for
raiding. The other clans maintain a presence in the city
as well. Clan Syr is most adept at forging and supplying
weapons to the Thrull army, while the powerful magics
of Clan Rune keep their enemies at bay.
The Thrullfolk
Being isolationists, Thrullfolk see all foreigners as meddlers with imperialistic aims. Any who show up on their lands without clearance from their clan leaders are met with violence and likely enslaved. Currently, Chief Nolgr Magnusson of the Volgr leads the three clans. His goal is to project Thrull power across all of Grarjord, hence their docks are full of new longships and his clans continue to train more raiders. Thrull is also known for their expertise in elemental magic. Here, Clan Rune are without peer. Their mages are adept at fashioning runestones containing powerful and destructive spells. The rest of Grarjord have learned to fear the Thrull raids. First come torrents of lightning and fire, destroying homes and creating havoc among the town’s defences. Then follows a deafening war cry as the Volgr berserkers rush into battle, wielding Syr-made magical axes and shields. Such an assault has made even themost stalwart defenders falter.
Trade & Transport
Most of the Thrull economy is derived from their
traditions of raiding and slavery. The Thrull
have perfected the art of raiding: longboats carry
small contingents of warriors aided by druids.
Fishing, hunting, smithing, and whaling round
off the list of the Thrull industries. Trade is
kept within the three clans: the Rune produce
elixirs and enchanted runestones, the Sýr forge
weapons, shields, and armour, and the Völgr train
fighters. A black market exists for trading with
other nations, but this practice is forbidden by
the druids, who want to maintain the Thrull’s
isolationist stance.
Type
Geopolitical, Province
Capital
Leader
Legislative Body
Subsidiary Organizations
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