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Kandar

Ruler: Queen Andrea Helsing   With the threat posed by Thrull , the remaining clans of Mithra, Limri, and Morgong banded together to defend themselves against wicked incursions. The nation of Kandar opposes the barbaric tenets of the Prismatic Circle and embraces a progressive approach to other nations. Unfortunately, Kandar does not possess the same fervent unity of Thrull ; the leaders tend to bicker over everything, including how to best handle the matter of survival. Kandar’s capital of Hrist lies in the center of Valikan lands. Despite the strategic benefit this provides,   Kandar fights battles on many fronts. In the west, they must deal with incursions from Thrull; to the east, they must contend with coldfire emanating from across the sea. Now that The Burach Empire is making offers of protection in exchange for some Kandar’s sovereignty, a bitter argument has arisen among the clan leaders— surrender part of their freedom for an alliance, or forge ahead on their own?   The fortified city of Hrist features architecture that is more akin to those of other nations than its own Valikan roots. Thick stone walls and towers surround the thatched houses and wooden buildings with steep, multi-layered roofs. The seat of government, Hajra, features a circular inner wall and a keep made up of several large longships fitted one atop the other. The sails have been changed into windmills to power the keep’s granary.   Hrist thrives on trade with other lands. Located at the very end of the Caravan Way trade route is Caravaner’s Rest, a sea of tents and kiosks where traders ply their wares and hunt for bargains. Most anything can be found and bought here—as it turns out, foreign traders are willing to give up good money for dried dream leaves, a powerful narcotic found only in the mountains of Grarjord. The overwhelming demand for this addictive substance, and the current flagging state of Kandar’s economy, has left the government with little choice but to control its trade through heavy taxation.
Type
Geopolitical, Clan
Parent Organization

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