BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Hury Geldar

Hury Sajeros Geldar (a.k.a. The White Wolf)

Divine Domains

War and Nature

Holy Books & Codes

The Deadwood Scripts

Divine Symbols & Sigils

A wolf skull biting into a crescent moon

Tenets of Faith

"Fight for glory, for honour, for the thrill of the Hunt."

Holidays

Hunter's Rest, celebrated on the last day of the year, and includes a hearty meal of meats, wines, meads, beers, bread, and fruit.

Divine Goals & Aspirations

To rid the world of great natural and man-made threats, to create a peaceful world enveloped by nature and civilisations. The main goal is to create the greatest hunter, and to slay the greatest threat to the world of Urithan.

Physical Description

General Physical Condition

Hury is in excellent physical condition, boasting a large muscular frame for his age, as well as strength and agility. He is broad shouldered, which he uses to haul his mass of weaponry. He rarely gets ill or remains injured for long periods of time.

Body Features

His skin is slightly tanned, his muscular frame is toned and defines majority of his upper body. His hair is a flowing white mane that brushes against his shoulders. He has many scars across his arms, back, and chest from blades, claws, bites, and spells.

Facial Features

His face has a strong, square jawline that is adorned in a rough and rugged white beard.

Identifying Characteristics

He has tattoos across his left forearm, and has warpaint often across his cheekbones.

Physical quirks

He often crosses his arms in a defensive stance when he leans against surfaces, but will break it when he moves away from them, and rests his left hand over one of his blades instead.

Special abilities

Hury can induce a focused state of mind in combat, allowing him to swing true and maintain internal balance. There is some speculation that he has an ability that nobody has seen, but that is yet to be confirmed.

Apparel & Accessories

He wears a steel breastplate, and has a large array of sheathes and pouches that hold his oils, potions, and ointments.

Specialized Equipment

Hury is a specialist in dual-wielding, and is proficient in every weapon and armour type.

Mental characteristics

Personal history

Hury has had a well-balanced mind majority of his life, however, there are blanks in his memory that spans his childhood. He seems to struggle to find answers to his origins, even with oneiromancers assisting him.   For the time being, he has remained relatively level-headed compared to those who strain and struggle in the current war. Perhaps it is something to do with his almost religious ceremony of meditation over his two blades?

Gender Identity

He identifies as male

Sexuality

Hury is heterosexual

Education

Hury cannot remember his childhood education, however, he has received training in the Novarian School of War, and was once schooled as a Hunter of Old. His education definitely shows in his balanced fighting style.

Employment

Hury Geldar is currently employed by The Phantoms, an adventurer's guild, as their Captain of the Guard, and he is currently running the guild in their absence.

Accomplishments & Achievements

Hury has slain a demon in the capital of Ganeria, Rivenhollow. He has run The Phantoms successfully in the founders' absence, even managing to create a dispatch unit for contracts and gaining reputation across the Ganerian lands.

Failures & Embarrassments

Hury has once had all of his hair shaved off after a week-long drinking quest, he cannot recall this situation due to alcohol-induced amnesia.

Mental Trauma

He has no signs of mental trauma

Intellectual Characteristics

Some would describe Hury as a wordsmith, a man of "colourful" vocabulary. He is also wise and well-rounded, asserting his experience in situations of strife.

Morality & Philosophy

"The keenest blade cuts through the darkest nights."   He believes that all warriors and adventurers have a right to explore the world the gods have created for them. Any trouble they find themselves in is simply a challenge that they must overcome, even if it ends their life. For, in his beliefs, he knows that they will ascend to the Great Hunt in the afterlife

Taboos

Hury has slain many a-beast and foe, but in his time as a Hunter of Old, he killed innocent people with innate magic. He feels eternal regret for his actions, and one day, hopes to remedy it by fighting for a just cause.

Personality Characteristics

Motivation

To join the Great Hunt at the end of his adventuring life, and redeem himself for his actions as a Hunter of Old

Savvies & Ineptitudes

Hury is savant in duelling, duel-wielding, and survival skills. He is, however, extremely bad at being sneaky.

Likes & Dislikes

He enjoys peace and quiet, and revels in combat and the honour of battle. He hates unnecessary violence and boldness, because they are the markers of a broken soul.

Virtues & Personality perks

He is ambidextrous and quick to act in dangerous situations, with a degree of level-headed-ness that most people fail to accomplish.

Vices & Personality flaws

He is rarely angered, however, the times he snaps at people, he is relentlessly hard to calm down. He will often keep his meditation to himself, maintaining his secret belief in a religion long lost to time, and ensures he is isolated when doing so.

Personality Quirks

Cracks his neck when he gets ready to perform rigorous work.

Hygiene

His weapons and gear are immaculate, as is he, usually. His room, however, has seen better days - messy, oily, and full of melted candles.

Social

Contacts & Relations

Hury has ties to the Hunters of Old, The Phantoms, and some old connections to the Black Dawn.

Family Ties

Hury has no family.

Religious Views

Hury believes in the Path of the Great Hunt, an ancient, lost religion that originated in primal Kagarra. He will fight to the death, in any situation, as glory in death will ascend him to the Great Hunt in his afterlife.

Social Aptitude

Hury is brash and rough, but knows when to act professionally in the presence of clientele or delegates.

Mannerisms

He has strong highlander dialect, and rarely pretends to be refined unless he is mocking a pretentious noble in a drunken stupor.

Hobbies & Pets

He raised and trained Gypsy, the Duralian Hagslayer that the recent Druid had accidentally purchased. His hobby is concocting potent oils that affect monstrosities and abberations alike.

Speech

He has a strong highland accent, often mistaken to be a Dwarf if he is unseen.

Wealth & Financial state

Hury is well-off, but remains a very modest and humble man. His money often circulates back into the guild he helps run. He only uses his money to fund the Guild Smith, Azure Kodraine, and his concocted monster oils.
Divine Classification
God
Current Location
Species
Ethnicity
Honorary & Occupational Titles
Sir Hury Geldar, The White Wolf, The Great Hunter, Pale Reaper of Cartha
Birthplace
Unknown
Children
Current Residence
Fort Blackwater, Lake Blackwater, Rivenhollow, Ganeria, Novarian Empire
Gender
Male
Eyes
Black
Height
6'4"
Weight
197 lbs
Quotes & Catchphrases
"Fit's happened to you? You look like a dug that's licked pish aff a nettle." "Yer blade is an extension of you, so if you are unbalanced, yer blade'll be too." "Right, ye fuckin' weapon, put doon that sword afore ye kill somebody." "Oot o' all the weapons I've mastered, of all the skills I've honed, you are the most bastardin' difficult thing I've e'er clasped eyes upon."
Known Languages
Celestial, Common, Dwarvish, and Elvish

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!