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The Realm War Saga

A timeline for players of the world to track when and where major events started.

Phantoms of Novaria

1635 1637

The place where it all began. From awakening in the village of Redmurk to slaying the Dragon King, Gorivax, in the recovered fortress of Blackwater. This is where the Realm War Saga started.

  • 1635

    15 Fuaraín
    1635

    15 Fuaraín

    Last of the Town of Redmurk
    Miscellaneous

    The party awakens in the humble abode of an alchemist, safe and sound, but this peace would be short as the cut-throat businessman, Tursiart, decided to burn the place to the ground. Escaping with their lives, the party venture out in search of shelter, finding themselves in the local establishment - The Half-Way Inn.   From this point on, the adventure begins, filled with vampires, scheming Tieflings, and dragons.

  • 1635

    30 Fuaraín
    1635

    42 Fuaraín

    A Treasure Like No Other
    Miscellaneous

    To the township of Roon the party ventured, encountering several individuals who were more than happy to guide the group to their target. Amongst this, they received a strange letter from a supposed friend. As the new day dawned, the party ventured out in search of the Witch Doctor's grave but only encountered one of her many minions - ravenous and ready to feed upon the blood of the unsuspecting.

  • 1635

    59 Teín
    1635

    60 Teín

    A Sound Like Thunder
    Life, Achievement/ Win

    After months of tracking her down, the party managed to catch Nashandra, and put her to the sword - or rifle in this case. A gruelling fight that left many of them wounded but stopped her in her conquest to run the streets of Ganerion in blood and fangs. Commended for their efforts, they were bestowed the rights to an old fortress outside of Rivenhollow.

  • 1635

    61 Teín
    1635

    2 Ghrìan

    Phantoms of Fort Blackwater
    Founding

    After a tumultous battle to stop the Witch Doctor, Nashandra, the party found themselves amongst a dilapidated fortress that they could call home. After a month of reconstruction, the party finally founded themselves as an organisation - The Phantoms.

  • 1636

    2 Fuaraín
    1636

    2 Fuaraín

    The Awakening of Gorivax
    Disaster / Destruction

    Unbeknownst to the Phantoms, the cube found inside of the Vault of Pharron had the sealed soul of Gorivax - the Dragon King. Accidentally unlocking it, the paladin, Sethih, had unleashed the might of an ancient creature hellbent on conquering the world.

  • 1636

    12 Ghrìan
    1636

    25 Samhradh

    The Shroud is Defeated
    Military action

    After a year of preparation and bestowed the power from the gods, the Phantoms fought the Shroud - the conglomerate of Gorivax's old allies. A day of siege on Fort Blackwater, and with the might of allies at their back, the Phantoms finally managed to defeat Gorivax and seal his soul into the Nine Hells. Now, they can rest easily, but there may come a time when the Red Death returns.

Before The Storm

1652 1656

In a land beyond, a new story begins, one of piracy and evading taxes.

  • 1652

    10 Ghrìan
    1652

    11 Ghrìan

    A Tempestuous Arrival
    Miscellaneous

    From the aftermath of this storm, a strange boat has scattered amongst the Efane Coast, the name of this ship, plunged upright into the thick, dampened sands, like an unfortunate gravestone to those who were lost.   “The Rhapsody”, finally completing its final line of its epic journey from the unknown. From the remnants rises a man, tattered, bloodied and lost. Beyond him lies a land of mystery, garrisoned by a dark forest, yet rising pillars of smoke ignite a bead of hope within, as he limps and clatters into the unknown.

  • 1652

    13 Ghrìan
    1652

    15 Ghrìan

    Chocolate Tables
    Miscellaneous

    "Chocolate Tables. I didn't think such a thing existed. Emmi Von Doogletrick, our latest client hired us to go to Donblas, a town filled with monstrous humanoids, to confirm a rumor that there is a table made of chocolate owned by Chief Dak in Donblas. The Monstrous reception was cold, and if return it'll be colder still. My fault really. We entered the town and spoke with Dak, then Angus. I cut a piece of the table away, which earned the ire of the residents. We escaped although we incurred injuries along the way. Emmi was pleased and we earned 90 gold for our troubles. Let's hope we don't have to pass through Donblas anytime soon"

  • 1652

    11 Tèitein
    1652

    13 Tèitein

    The Stormbreakers Reunite
    Criminal Activity

    "Well this is going to get complicated. Last night Jade and Aiden more or less infiltrated the nearby fortress of Sigmay Keep. I assisted by providing them alchemical potions, all in told the raid was successful but they were made and now they have the eye of the law. And so do I, I dreamt of some sort of creature or spell watching me. I've not gotten this far by ignoring my instincts. Jade has a way out of this place and I'm going to take it. One of the people they rescued Atlas owns a ship in Midport. Escaping the country may be enough to avoid whatever it was.   Turned out to be the right decision. We made preparation but nonetheless we had to run from the dog in particular. It took two hours and all of our strength we made it. We are on the Witch of Nimir. I now have access to proper tools and a few recipes compliments of the onboard artificer Cypher.   We are on our way to Glass Port. That gives me time to do some research. Also a good time to pick up an arcane difuser"

  • 1653

    25 Tèitein
    1653

    30 Tèitein

    The Sap of Xil
    Celestial / Cosmic

    "I write this in view of a tree of luminescent beauty. What we did to get here hardly mattered. We were battered and bruised on our way here, facing Sentinels of Ill Omen and She Who waits. Giant Werewolves and Giant Spiders respectively. I performed exceptionally well in battle, slaying the lion's share of our foes. But it doesn't really matter, not now. Here, the Rhubarbs and I met the one of the Gods of Fate. Xil. David's Tree was real, and we all got to choose our own fates. Far more so than usual. David got his wished for immortality, he'll live forever to be with his one true love. I handed him my mortar and pestle and my Tea from Baliel, he fought hard to get this far, and sacrificed so much. He deserves it. Dotrin made retribution his fate, to get vengeance on Kenway and to help his brother. Kenway and Krieg have been problems for so long, with Dotrin's wish conflict will rise again. It doesn't matter, we face it all the same. Henra held on to a coin of fate, his fate will remain to be seen.   As for me? I chose Mastery, it is what I have chased above all else, an obsession that has gotten me this far. I hope to lead a legacy for others to follow, that they may advance the craft. At the end, Xil warned us that Death will still come for us, and that by sealing our fates, we have also sealed the fates of others. And Now my wish seems to come to mind. I want others to learn from me, but what lesson will they learn? Will they learn from Chymes the Alchemist? A Man who Cures and Kills with the art of Alchemy? Will they listen to Darron the Artificer? Who weaves magic, alchemy and technology to make lives easier for his friends and family? Or will they pay the most attention to my character? My Professionalism, my standards, and the care i put into the world?   Will my fate bring wonder on the world? Or Ruin? Or Both. Life was easier when I could just ignore fate, and make my fate my own. I just did that, now? I'll have to live with the consequences.     And that's just fine."

  • 1656

    17 Hradhgral
    1656

    19 Hradhgral

    The Witch and The Warlock
    Disbandment

    After years of conflict, the Stormbreakers and the Hands of Naseri crash together one last time. A fight in the skies above the lands of the northern tribes left shrapnel, debris, and the scattered corpses of two bands of pirates strewn in the craters below. From the ashes, the last of the Stormbreakers escaped captivity from the Astrudim Court by making a deal. Now they live in peace, enjoying the spoils of their adventure, and will never set foot upon the Witch of Nimir again.