Eliminate humanity
The Fey have decided Humanity is two much a risk there cities defy nature and it is time to take it back to the wild. there forces include pixies and other small fairies that utilize invisibility teleportation and lots of weak attacks with poison. they also include slow Ent's and tall beasts with great melee and throwing capabilities, beast area an allied with the Fey. the magic shift causes by the bomb has also made portals to become a natural phenomenon connecting the fey wild once again to the multi-verse.
eliminate Anthro religion deface his image steal and banish religious relics
Humanities power comes from religion clerics and paladins will be front line with the rare celestial being.
the "Magic Pulse" caused a few people who where being born in Mevlova to gain incredibly strength
To do list; design/find some fey stat blocks, patron level celestials and .5 level paladins and clerics
Components
Hooks
"Join us or become our enemy" This is the option Jax and the other leaders will give to the players. Ansook has come out the Feyden forest to repair the weave but due to his appearance was attacked by village folk and had the Army (more so what's left of it) to attack the creature in Feyden this incident instigated the Feyden Forrest Allience (FFA) to move into attack mode. The church has put a large bounty on the creatures head this should give the players the incentive to visit Feyden once there Dr. Hops will guid them to Jax and if they don't follow Jax to them
Relations
Allies
Feyden Forrest Allience, (This includes the Beasts, Pixies and sprites and the elder spirits )
Pixies and Sprites;
Jax (Pixie, war leader, his sharp teeth and words make him a brutal war leader soldiers who would normally disobey command follow his word, he is larger then most pixies almost twice the size)
Nixie (Pixie, leader, Naturally persuasive she and Naru work together to keep the Fayden forrest Allience together and sprites and pixie alike look at her as a hero, She has magic greater then twice the average Pixie )
Hamlock (Sprite, Tinkerer, Intelligent and prideful he tinkers in magics and the mechanical alchemy is his greatest friend and skill, lacks "Heart Sight" ability due to anti social behavior)
Spitter (Quickling, messenger, also known as Hermies for his great speed and unique travel methods his specialized boots he designed himself allows him to both jump high and float down slowly, his jump Hight is 100ft and he falls at 10ft per round and travels in a straight line moving a distance equal to the distance last round, in addition he has the "Cunning action" ability)
Raskle (Boggle, Transportation and illusion expert, in addition to the fey's natural attunement to magic Raskle has been learning illusion magics from a young age and is a proficient wizard, his rifts are unusual as he has managed to make it possible for other fey to travel through them as long as he allows them)
Moe (Korred, animal/plant handler, although skilled in combat he refuses to harm any living creature and has found ways to magically sustain himself although he does help the allies work with the beasts and plants of the forest.) Beasts;
Black coat (Jackal, Gorilla tactic leader ,fast and cunning his pack makes short work of any swarm of small or tiny creatures is also skilled at providing food and ambush strategy, his black coat is abnormaly black giving him advantage to stealth in dim light including tree cover)
Gnarl (Bristled Moorbounder, Barbarian Captain, Incapable of stealth despite all his adaptation towards it he prefers to run head first into battle as a pack, his bladed fur breaks weapons and claws that are non magical.)
Scratch (Giant Badger, Forest Defense Unit, has a tunnel system going through the entire forest allowing him to submerge then re appear almost any where his thick hide lets him absorbe massive blows with ease, he is larger then average size large )
Fang (Jaculi, Spy/assassin, lone wolf of sort refuses to work with others will get job done for greater good (and rewards) his steal is impressive and so is his bite although not venomous does massive damage, is an 11 level assasin rouge )
Hog (Giant boar, Scout, his sight and smell is far beyond the regular boar and hence is able to sense any creature he doesn't recognize within 1 minute of entering 1mile of him and can track a smell 10 miles as far )
Dr. Hops (Almiraj, Guide/Trickster , Refuses to communicate even when under the effect of commune with animals has some kind of dimensional travel abilities appearing in different locations as he pleases, His horn is razor sharp and his coat a perfect white unstained by the mud around him) Elder Spirits:
Naru (Treant, Elder of Growth, flowers bloom where ever he walks often seen with Lamboon he wishes for the slow and methodical growth of Forrest which is being stunted by loggers, he is your run of the mill Treant although he grows small berry like fruit during spring.)
Lamboon (Shambling Mound, Elder of Decay, he insures all who die become one with the earth again he despises the towns and cities especially those who use wood, he has many necromancy style abilities and mushrooms sprout from his back)
Eleer (Shadow Horror, Elder of Spirits, Eleer wishes to allow the souls of beasts and other creatures to go where ever they desire and wishes to end undead existence, he is a tall ghost like figure that absorbs light that hits him his shape changes like fog dissipating into the shadows)
Ansook (Woe Strider, Elder of Magics, his ability to create anti magic fields comes from his innate connection to the weave he wishes to ensure magic is never destroyed or abused and is used to breaking up fights, he is a tall slender being that walks on two legs yet its arms reach the ground the face has a gapping more that remains closed when he speaks)
Freelen (Yeth Hound, Elder of Time, Only gets involved in world ending matters prefers to be left alone and watch the sun set and rise but avoids being touched by the sun light, he is an intelegent yeth hound who is his own master his fur is white and a gleeful smile fills his face)
Jax (Pixie, war leader, his sharp teeth and words make him a brutal war leader soldiers who would normally disobey command follow his word, he is larger then most pixies almost twice the size)
Nixie (Pixie, leader, Naturally persuasive she and Naru work together to keep the Fayden forrest Allience together and sprites and pixie alike look at her as a hero, She has magic greater then twice the average Pixie )
Hamlock (Sprite, Tinkerer, Intelligent and prideful he tinkers in magics and the mechanical alchemy is his greatest friend and skill, lacks "Heart Sight" ability due to anti social behavior)
Spitter (Quickling, messenger, also known as Hermies for his great speed and unique travel methods his specialized boots he designed himself allows him to both jump high and float down slowly, his jump Hight is 100ft and he falls at 10ft per round and travels in a straight line moving a distance equal to the distance last round, in addition he has the "Cunning action" ability)
Raskle (Boggle, Transportation and illusion expert, in addition to the fey's natural attunement to magic Raskle has been learning illusion magics from a young age and is a proficient wizard, his rifts are unusual as he has managed to make it possible for other fey to travel through them as long as he allows them)
Moe (Korred, animal/plant handler, although skilled in combat he refuses to harm any living creature and has found ways to magically sustain himself although he does help the allies work with the beasts and plants of the forest.) Beasts;
Black coat (Jackal, Gorilla tactic leader ,fast and cunning his pack makes short work of any swarm of small or tiny creatures is also skilled at providing food and ambush strategy, his black coat is abnormaly black giving him advantage to stealth in dim light including tree cover)
Gnarl (Bristled Moorbounder, Barbarian Captain, Incapable of stealth despite all his adaptation towards it he prefers to run head first into battle as a pack, his bladed fur breaks weapons and claws that are non magical.)
Scratch (Giant Badger, Forest Defense Unit, has a tunnel system going through the entire forest allowing him to submerge then re appear almost any where his thick hide lets him absorbe massive blows with ease, he is larger then average size large )
Fang (Jaculi, Spy/assassin, lone wolf of sort refuses to work with others will get job done for greater good (and rewards) his steal is impressive and so is his bite although not venomous does massive damage, is an 11 level assasin rouge )
Hog (Giant boar, Scout, his sight and smell is far beyond the regular boar and hence is able to sense any creature he doesn't recognize within 1 minute of entering 1mile of him and can track a smell 10 miles as far )
Dr. Hops (Almiraj, Guide/Trickster , Refuses to communicate even when under the effect of commune with animals has some kind of dimensional travel abilities appearing in different locations as he pleases, His horn is razor sharp and his coat a perfect white unstained by the mud around him) Elder Spirits:
Naru (Treant, Elder of Growth, flowers bloom where ever he walks often seen with Lamboon he wishes for the slow and methodical growth of Forrest which is being stunted by loggers, he is your run of the mill Treant although he grows small berry like fruit during spring.)
Lamboon (Shambling Mound, Elder of Decay, he insures all who die become one with the earth again he despises the towns and cities especially those who use wood, he has many necromancy style abilities and mushrooms sprout from his back)
Eleer (Shadow Horror, Elder of Spirits, Eleer wishes to allow the souls of beasts and other creatures to go where ever they desire and wishes to end undead existence, he is a tall ghost like figure that absorbs light that hits him his shape changes like fog dissipating into the shadows)
Ansook (Woe Strider, Elder of Magics, his ability to create anti magic fields comes from his innate connection to the weave he wishes to ensure magic is never destroyed or abused and is used to breaking up fights, he is a tall slender being that walks on two legs yet its arms reach the ground the face has a gapping more that remains closed when he speaks)
Freelen (Yeth Hound, Elder of Time, Only gets involved in world ending matters prefers to be left alone and watch the sun set and rise but avoids being touched by the sun light, he is an intelegent yeth hound who is his own master his fur is white and a gleeful smile fills his face)
Backdrops
Locations
Feyden Forrest, home to a large number of fey best and plants this is going to be the pushing force against humanity.
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