Armour

Armour is defined primarily by it's Armour Rating. Weapon Rating-Armour Rating is applied as modifier to damage if an attack roll succeeds (at least a tie), 0 damage is a boost instead.

  • Armour:1 is light armour
  • Armour:2 is medium armour
  • Armour:3 is heavy armour
  • Armour:4 is superheavy armour, see below

Superheavy Armour is exhaisting to wear and reduces Scale by 1 for Archery, Athletics, Melee, Thrown or any physical action but increases Scale by 1 for defending. Non-heroic mortals cannot attack or exert themselves while wearing it. Charms exist to remove the penalties assosciated with this kind of armour.