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Alchemical Items

The relatively recent invention of black powder, blasting powder, and other explosive reagents has led to a burgeoning arms industry in Hupperdook.  

Explosive Seeds

This acorn-sized sphere of brass contains a small amount of blasting powder and a clockwork trigger. An explosive seed can be thrown up to 30 feet as an action, detonating on impact. Each creature within 5 feet of the exploding seed must make a DC 10 Dexterity saving throw, taking 1d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
Access & Availability
All legal production of these materials within the Dwendalian Empire is limited to the Firemark Facility, headed by Blast Gaffer @Sleese Firemark.