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L7. Prison Cells

This dank, dreary cavern is sectioned off by walls of iron bars that divide the area into two cells. Seated on a small chair against the west wall is a kobold.
The bounty hunter Yinra Emberwind is currently locked in the east cell, stripped of her equipment. (See her stat block earlier in this adventure, but she is AC 13 without armor.) A Kobold Underling sits in the chair when the characters first arrive, watching the prisoner. The kobold carries keys that open both cells, or the locks on the cells can be picked with a successful DC 18 Dexterity check using thieves’ tools.   If Yinra is freed and no other immediate threats are nearby, she tries to immediately escape the lair. The characters can persuade her to stay and help them with a successful DC 12 Charisma (Persuasion) check. Either way, Yinra speaks of her fear that Stahlmast is planning a deadly attack against Hupperdook.
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