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Sharkbody Abomination

The Sahuagin shaman Selachai tapped into Uk'otoa's magic to wreak vengeance on the shark hunters of Palma Flora. The unfortunate hunters who failed to escape were transformed into monstrosities with coarse grayish skin, the head of a shark, and a muscular, humanoid physique. These creatures possess all their previous intelligence and personality, but they respond to the control of their sahuagin masters' Shark Telepathy.   The true horror of the sharkbody abominations is that they might be people the characters met and left behind in the first part of this adventure. If you want to sting your players' emotions as they fight these monsters, describe how the sharkbody abomination resembles a specific NPC the characters failed to save.   The curse that transformed it into an abomination can be undone only by a remove curse spell or similar magic.  

Sharkbody Abomination CR: 2 (450xp)

Large aberration, unaligned
Armor Class: 12
Hit Points: 45 (6d10+12)
Speed: 20 ft , swim: 40 ft

STR

18 +4

DEX

13 +1

CON

15 +2

INT

1 -5

WIS

10 +0

CHA

4 -3

Skills: Perception +2
Senses: Blindsight 30ft.
Challenge Rating: 2 (450xp)

Blood Frenzy - The abomination has advantage on melee attack rolls against any creature that doesn't have all it's hit points.   Water Breathing - The abomination can breathe only underwater.     Limited Amphibiousness - The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Bite - Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 13 (2d8+4) piercing damage.

Geographic Distribution

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