Port Damali
The jewel of the Menagerie Coast, the original Marquesian colony, and the unofficial capital of free trade outside the empire, Port Demali is a bustling city filled with music, color, and commerce. The massive port hosts ships from all around the world, creating a mishmash of cultures and trades that mingle to form the society of Port Damali. Trade routes splinter from all other sides of the city to ensure rapid transport of goods to destinations throughout Wildemount and beyond.
The city's architecture is varied and inconsistent; the inner wards display their own historical roots or lavish opulence, while the outer wards attempt to combat the slum-like atmosphere with cheap, colorful banners and street buskers. The city has a roiling underbelly of crime, murder, and corruption that many say is regrettable by necessary for the city to function.
Demographics
Approximately half the denizens of Port Damali are human. While elves and halflings representing a notable portion of those left, the centralized location of this bustling port sees strange folk pass through often and many of them come to call the city home.
Government
As one of the member cities of the Clovis Concord, the city is helmed by Marquis Olesya Lapidus. Lapidus operates in close collaboration with the city's nobles and guildmasters while being supported from afar by the other members of the Concord.
Defences
Port Damali maintains a sizable army in addition to the cities Zhelezo guards. The city also servers a the seat of the Clovis Concord's navy, with nearly a quarter of their ships stationed in and around the city.
Infrastructure
The southern edge of the city is largely a single, vast port. Dozens upon dozens of ships are docked at any given time with all manner of goods imaginable being imported, exported, taxed, or traded. Port Damali is also proud to claim the only skyport on the continent of Wildemount. Though the presence of skyships from Tal'Dorei or Marquet are rare, and many turn out just to the spectacle of one passing overhead. However the greatest feat of engineering in the city is the vast steamworks that lie out of sight, beneath the streets. There, massive engines, powered by the tides, drive pressurized steam throughout the city where it is used to power forges, bakeries, and all manner of craft and trade.
Geography
The largest city on the western coast of Wildemount, the resplendent seaside metropolis of Port Dalami is nestled against the Tyodan River where it meets the Lucidian Ocean. The city is built atop a cluster of leveled hills, and the slight changes of elevation physically mark the variation between wards. Past the farmsteads, beyond the tents and ramshackle homes the mark the boundaries of the city, lies the Prism Path, a series of stones reclaimed from the ocean shores. These roads carve through the interior wards: the Tumbledowns, the Beaded Alley, the Crescents, the Gilded Esplanade, and the Larboard Light.
The Tumbledowns. Within the Tumbledowns, the majority of citizens live in cramped structures of varied shape and design, from clay domes to thatched huts, to warped wooden shacks. The architecture resembles a mishmash of cultures from all over Exandria, which, along with the Prism Path, creates a pleasant patchwork atmosphere even in the more run-down regions. A number of small temples are also situated in the Tumbledowns.
The Beaded Alley. The Beaded Alley is the center of general commerce and trade within Port Damali, named for the decorative cords that hang over each intersection bearing all manner of streamers and dangling beads. Businesses both young and old all mingle here, competing for the attention of anyone with coin. Many bards and performers ring an air of lively irreverence to the bustling atmosphere.
The Crescents. The ward known as the Crescents was named in reference to the seven large, moon-shpaed statues that were a gift from the Alkamar family when the city was founded. This affluent area houses competing guild families and well-connected nobles who wish to live near the politics of the city or the delights of the port. Several prominit temples call the Cresents home including the beautiful Pearl Shrine temple to Avanda, the Sunfall Sanctuary to Pelor, and the Twilight
Sepulcher to Hecate.
The Gilded Esplanade. The Guilded Esplanade is definitely the most extravagant locale within Port Damali. Each street is lined with the most lauded of artists and performers, with markets lush with expensive wares and high-end import from around the world. Home to the Auction House and venues for recurring festivities, as well as the spire-like skyport, the Esplanade is known to be the sparkling locale that comes to mind whenever people mention Port Damali.
The Larboard Light. The massive harbor that forms the southern edge of the city is known as the Larboard Light. This upscale dockside region is as lavish as docks come. Dozens of ships come into port every day, carrying goods and gold from all over, and many visitors coming to briefly live like a king with the many amusements the city has to offer. The office of the marquis is located on the norther end of this ward.
Type
Large city
Population
82,110
Inhabitant Demonym
Damalians
Included Locations
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location
Related Reports (Primary)
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