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Ocean adventure

Events

 
  • TSF sees the four sailing ships from the Revelry emerge from the back side of the rock island and is in full pursuit.
  • The ships are faster than the Sea Gorger being a warship.
  • The pursuing ship will not get close enough for melee combat but will skirmish with them
  • Unless the Sea Gorger surrenders, the party will see the Plank King, a hulking goliath with an eyepatch can be seen standing on the Bowsprit of the nearest ship. He cuts his hand and drip blood in the ocean. The blood steams as it hits the water and the four ships immediately turn back towards Darktow.
  • Dieter the juvenile dragon turtle begins his pursuit.
  •        

    Sea Gorger

      Gargantuan vehicle (100 ft. by 20 ft.) Creature Capacity20 crew, 20 passengers Cargo Capacity 200 tons Travel Pace 4 miles per hour (96 miles per day)   Weapons: Ballistas (2) Armor Class 15 Hit Points 50 each Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.   Weapons: Canons (6) Armor Class 15 Hit Points 50 each Ranged Weapon Attack: +5 to hit, range 200/800 ft. one target. Hit: 27 (5d10) bludgeoning damage.                          
     

    Young Dragon Turtle CR: 15

    Huge dragon, neutral
    Armor Class: 16
    Hit Points: 14d20+6
    Speed: 20 ft , swim: 40 ft

    STR

    21 +5

    DEX

    10 +0

    CON

    20 +5

    INT

    15 +2

    WIS

    12 +1

    CHA

    12 +1

    Saving Throws: Dex +4, Con +7, Wis +4
    Skills: Amphibious. The dragon turtle can breathe air and water.
    Damage Resistances: Fire
    Senses: Darkvision 120 Ft., passive Perception 11
    Languages: Common, Draconic, Aquan
    Challenge Rating: 15

    Actions

    Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
    Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (2d12 + 5) piercing damage.
    Claw.
    Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (2d8 + 5) slashing damage.
    Tail.
    Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (2d12 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone
    Steam Breath (Recharge 5-6).
    The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

    Suggested Environments

    Ocean

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