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Jigow

A tenuous alliance of goblin clans and territorial orc clans once scavenged along the northern shores of Xorhas, warring and competing for survival. Over the past century, the Kryn Dynasty has worked to bring the two roving factions together. The negotiations were long and arduous, but the Kryn Dynasty's introduction of the faith of the Luxon ultimately helped the clans to form a unified society.   From these talks, the coastal city of Jigow rose to become an important source of seafood within the dynasty. A booming fishing society that spreads over both the banks of the Emerald Gulch Sea and the northern Ifolon River, this community of powerful hunters, cunning fishers, and tireless crafters has become a valuable symbol of the dynasty's growth and influence.   Always at Odds
Despite the peace between the peoples of Jigow, their long-standing rivalries require other outlets wherein they can express their need to conquer and gloat, which is why Jigow celebrates competition in any form. Whether the rivalry of the day is a contest between hunting parties, a cooking competition, or just children playing sporting games, the people of Jigow love turning amicable rivalries into a loud and colorful spectacle—especially when they can make bets or help their chosen side cheat to achieve victory.   A Stubborn Culture
The beliefs and superstitions of the original Gakthash, Uvuroh, and Zetek goblin clans permeate Jigow's goblin society. Similarly, the honourable traditions of the Norgab and Shoomat orcs continue to guide their people. While some have adopted the beliefs of the Kryn, many resist the teachings of the drow, as they feel that the presence of drow is suffocating their own culture. The mounting tensions between the dynasty and the people of Jigow are only further exacerbated by the worry that the dynasty's war will spill into Jigow territory.

Government

Taskhand Durth Mirimm represents the dynasty's interests first and foremost, putting the needs of Jigow's residents a distant second. His controversial judgments are often challenged by the most vocal of the clan elders: Elder Cubu-Ka, an elderly goblin who enjoys frustrating the Kryn representatives, and Elder Ushru, an aging orc hunter eager to maintain the cultural heritage of his people. To the dynasty, maintaining order resembles a handful of adults failing to keep unruly children under control. The native people of Jigow, however, see their willfulness as a way to establish boundaries against a clueless enforcer.   While members of the Aurora Watch do their best to keep things under control, a constant hum of small-scale thefts can't be quelled. Between watching their own pockets, the occasional violent confrontation from a contest gone sour, and illegal attempts to undermine a competitor's business, the Watch is perpetually overworked, which only invites more shenanigans from the people of Jigow.

Defences

Taskhand Mirimm's small platoon of Aurora Watch soldiers bolsters the sizable ranks of the local warriors.

Industry & Trade

Most basic goods and services can be found here, though their quality reflects their rough and rural origins. Hostels and lodges offer rooms and provisions for travelers.

Guilds and Factions

A central temple to the Luxon presides over a district called the Jumble (see "Geography" later in this section). Each clan maintains their own network of artisans and merchants.

Geography

Jigow is more of a collection of coastal villages than a singular, central city. The settlement is comprised of a chain of settlements clustered among the trees of the shoreline. The main docks, known as the Meatwaters, lie on the westernmost shore, where the fishing industry thrives due to the healthy marine ecosystem. The central villages, called the Jumble, sit slightly farther from the coast, built among the massive mangrove trees and nomadic horizonback tortoises that serve as roving homesteads. The eastern edges, known as the Wetwalks, are filled with huts and shacks built on stilts over the low wetland patches where grains are cultivated in the paddies amid the reeds.
Type
City
Population
13,210 (56% goblinkin, 31% orcs, 13% other races)
Location under
Owning Organization