League of Miracles
"Magic isn’t cheap, but miracles are priceless."“Magic isn’t cheap, but miracles are priceless.” Such is the credo of the Wonderworker, the mysterious thaumaturge whose words inspire and guide the League of Miracles. This company of mercenary magi is the reason why Tal’Dorei has recovered so rapidly from the near-apocalyptic destruction of the Chroma Conclave. Westruun and Emon rose from rubble to the height of their former glory in a matter of months. The people of Tal’Dorei adore the league. Their mighty spellwrought adranachs (a new creature described in chapter 6) can be seen lifting thousand-pound bricks of limestone high into the sky to rebuild walls, towers, and even castles in a matter of days. Many of the league’s spellwrights have become folk heroes and celebrities for their miraculous acts, which range from healing those maimed in the Conclave’s attack to transmuting raw timber, mud, and straw into full-fledged houses in minutes. For most of Tal’Dorei’s elite, the League of Miracles is likewise a great ally. Trade and travel have resumed stronger than before, for the league has eagerly subcontracted their talented mages out as guards for caravans and persons of interest. Yet, not everyone sees the league as an ally. In the early aftermath of Thordak’s defeat, the new and untested Tal’Dorei Council put out thousands of bounties on reconstruction projects to get their towns and cities back on their feet, and local mayors and margraves across the nation agreed to these subsidies to reduce the cost of reconstruction for their already devastated populace. They expected Tal’Dorei’s rebirth to be a multigenerational undertaking—yet the League of Miracles snapped up these bounties like candy, and the league does not work their miracles cheaply. Bills for hundreds of thousands of gold pieces’ worth of bounties found their way to the desks of local leaders and to the Tal’Dorei Council by the end of the year. Such vast wealth for thirty years’ worth of rebuilding in three years’ time simply did not exist. But this was all part of the Wonderworker’s plan, and their spellwrights executed it flawlessly. The league needs money to purchase their expensive spell components and to pay their talented mercenary membership, of course, but their true goal is the priceless currency of power, in the form of political favors from leaders ranging from small-town mayors, to city-ruling margraves, and even delegates to the Tal’Dorei Council. Rumors even swirl that one or more of the members of the council itself are in the league’s pocket.-The Wonderworker
Figures of Interest
These figures are major members of the League of Miracles.The Wonderworker
Mysterious enactor of true miracles All spellwrights hear the authoritative—yet enigmatically distorted—voice of the Wonderworker. The Wonderworker has supposedly appeared in the flesh only three times throughout the league’s twenty-four-year history, as a humanoid draped in robes of starlight and wearing a mithral mask. In those moments, they have produced true miracles—raising a castle from the ground in a matter of seconds, halting the rampaging silver dragon Saldarthoryn in her tracks and healing her twisted mind, and stopping the Center Slab of Kraghammer from collapsing into the Pits in a catastrophic mining accident that would have cost countless lives. These legendary acts inspired utmost awe and faith in all who witnessed them, leading the spellwrights to create adranachs in the Wonderworker’s image and enact their cryptic will.Blaine Kraverrogg
Half-halfling mercenary necromancer Short and brimming with a malign lust for power, Blaine appears to be a short, skeletally skinny human who hides his lack of stature in billowing black-and-gold robes. He is a member of the Remnants, but pays his bills by doing undercover grave-robbing for the league. He longs to reach the bottom of Shadebarrow, a mysterious crypt somewhere on the Dividing Plains. His obsession with Shadebarrow stems from a hunger for the power of the Demon Prince of Undeath.Honor Kinnabari
Tiefling blood mage and novice spellwright As the newest spellwright in the League of Miracles, Honor Kinnabari has a lot to prove. She was granted a chance to prove her quality in the eyes of the Wonderworker when the league was contracted to rebuild the Market Ward of Westruun after it was devastated by a herd of magma landsharks that descended from the Cliffkeep Mountains. Her red eyes and sheet-white skin and horns complement a traditional red-and-white mage’s robe from the reclusive dwarven clans of the Alabaster Sierras. She is fully dedicated to the league, but she is as honorable as her name implies; her fellow spellwrights fear that she could turn traitor, should the unsavory truth of the league be laid plain before her.Structure
The league’s members are delineated into a simple hierarchy.
Mercenary Mage
Spellcasters drawn from across Tal’Dorei form the backbone of the League of Miracles. The league works as an agency, handing mercenaries lucrative jobs, collecting the payment themselves, and paying out in a timely fashion—minus twenty percent. These mercenaries come from all walks of life. Some are aspiring adventurers seeking a less life-threatening first gig, while others are skilled arcanists with shady pasts, including Remnant cultists and double-dipping Myriad agents with a talent for magic.Spellwright
The most talented (or best-connected) members of the league are awarded the title of spellwright. Only two dozen such masters of the arcane exist across Tal’Dorei. These spellwrights know the secrets of how to create adranachs, mighty constructs of magical energy that were used publicly to rebuild Tal’Dorei’s ravaged infrastructure—and are also used in secret as hunter-destroyers of the league’s enemies. These spellwrights sign a blood pact that connects their minds to the mysterious communications of the Wonderworker, which all spellwrights are blood-bound to interpret and enact.Grand Thaumaturge
The official title of the league’s shadowy master is the Grand Thaumaturge, though most colloquially refer to them as the Wonderworker. None know their true identity, or their ultimate goal. The spellwrights understand that the Grand Thaumaturge has a master plan that must be followed. Only these spellwrights have the privilege of hearing their master's psychic messages. Over the years, they have interpreted them to mean that the League of Miracles must become the secret puppet-masters of all Tal’Dorei.Public Agenda
The League of Miracles is comprised mostly of mercenary magi pulled from all corners of Tal’Dorei, with some even coming from abroad as news of the league’s reputation spreads across Exandria. For most of these arcanists, their goal is simple: to make money. The goals of the league’s spellwrights are more elaborate. They listen for the cryptic words of the mysterious Grand Thaumaturge and dedicate themselves to deciphering and enacting their grand design. The spellwrights’ current aim is one of total control—once all of Tal’Dorei’s social and political elite are in their pockets, they can shape the land as they see fit, all to the cheering adoration of the fawning people of Tal’Dorei.
Foreign Relations
The League of Miracles tries to keep cordial, if distant, relationships with every major power on Tal’Dorei. Their public image is shiny and unimpeachable. Many members of the Tal’Dorei Council are already in their pocket and cast votes that further the league’s self-interest. The Arcana Pansophical—especially Allura Vysoren, who also sits on the council—are deeply distrustful of this unregulated, uncommonly powerful organization.
The League of Miracles has a tense relationship with the Chamber of Whitestone, as they have long sought access to the residuum unique to that territory. The spellwrights fear outright hostility with the legendary heroes of Vox Machina, and have supposedly abandoned their quest to mine Whitestone’s naturally occurring residuum.
As “no questions asked” employers of mages, the league is in the good graces of many less scrupulous arcane factions, including the Remnants. Necromancers, blood mages, Ruidus cultists, and other unsavory magi now exist under the league’s protection.
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