Emily Victoria, EV

Emily, E.V., victoria

Emily Victoria, EV, 600645, Items: Bag of Holding, Amelia's Duster, , Estus Flask, Potion of Chaos, Other: Monster Hunter, Human

Emily Victoria, EV

12 Level (100000/120000 XP for level-up) Haunted One Background Humanity Race / Species / Heritage Unruly Selfless(CG) Alignment
Monster Hunter
Level 12
Hit Dice: 12/12
1d10+5 Class 1

STR
18
+4
DEX
9
-1
CON
20
+5
INT
11
+0
WIS
16
+3
CHA
6
-2
180
Hit Points
-1
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
13 SP / 13 SP
Soul Points
17, ♀, Horny, Gay / 17, ♀, Horny, Gay
Seduction DC
+8 Expertise Bonus
+4 Proficiency Bonus
+4 Strength
-1 Dexterity
+9 Constitution
+0 Intelligence
+7 Wisdom
-2 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
+4 Arcana INT
+4 Athletics STR
-2 Deception CHA
+0 History INT
+3 Insight WIS
-2 Intimidation CHA
+4 Investigation INT
+2 Dance DEX
skills
+3 Medicine WIS
+0 Nature INT
+7 Perception WIS
-2 Performance CHA
-2 Persuasion CHA
+0 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Burial Blade(Scythe) +8 STR 1d10+4+4 Piercing
 When dealing 10 or more dmg, Target makes con save. DC 10 + 1/2 dmg dealt. +1 exhaustion on fail.
Neck Swipe(Weapon Art) +8 STR 2d10+4+4 Piercing
 When dealing 10 or more dmg, Target makes con save. DC 10 + 1/2 dmg dealt. +3 exhaustion on fail.
Magnum +3 DEX 1d12+8-1 Radiant
 Range(20/60), Loading
Attacks
Action: Soul Heal
Soul Heal, Cost: 3 SP, use 2 hit dice, Requiers HP to be below 50%.
, Titan’s Wrath
Titan's Wrath. Cost: 3 Soul Points, Ignore all damage for 1d6+1 rounds. At the end, take 125% of all damage dealt to you.
. Bonus Action: Soul Sight
Soul Sight, cost:2 SP, Truesight(60ft), Blindsight(30ft) 2 turns.
, Soul Shell
Soul Shell, Cost: 1 SP, resist all damage, 1 min, -1 SP/hit taken. B.Act to end.
, Soul Strike
Soul Strike. Cost 2 Soul Points, double melee damage, and +5ft reach until the end of your turn.

Reaction: Parry
1d20 , dc=enemy attack roll. Take 3/4 damage on a success and stun the attacker until the start of their next turn.
,Teamwork
Teamwork, use help Action as a Bonus Action
. Free Action: Tank
Tank. Cost: 1 Soul Point, gain advantage against being knocked prone and/or being stunned until the start of your next turn.
, Land Strat
Land Strat, Cost: 1 SP, fall 60ft/round, no fall dmg, land on feet
, Climb Strat
Climb Strat, Cost: 2 SP, +15ft to jump, +30ft to climb.

Features & Traits
Wep: 20 Silver Bullets, 9 Wooden Stakes
Tool: Alchemist kit, Tinderbox
Use:2 Oil flasks, 50ft of Hemp Rope, 10 Torches
Other: Bedroll, Backpack, Common Clothes, A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
ARMOR: Light, Medium, and Shields
WEAPONS: Transforming Weapons and Firearms
TOOLS: Smith's tools, Tinker tools, Alchemist's Supplies
LANGUAGES: Abyssal, Common, Deep Speech, Sign Language

Languages & Proficiencies
I don’t run from evil. Evil runs from me.
I live for the thrill of the hunt.

Personality Traits
I kill monsters to make the world a safer place and to exorcise my own demons. (Good)

Ideals
I would sacrifice my life and my soul to protect the innocent.

Bonds
Mute, Blood Lust

Flaws

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Aligned Organization