Emily Victoria, EV, 600645,
Items: Bag of Holding, Amelia's Duster, , Estus Flask, Potion of Chaos,
Other: Monster Hunter, Human
12
Level (100000/120000 XP for level-up)
Haunted One
Background
Humanity
Race / Species / Heritage
Unruly Selfless(CG)
Alignment
Monster Hunter
Level 12
Hit Dice: 12/12
1d10+5
Class 1
STR
18
+4
DEX
9
-1
CON
20
+5
INT
11
+0
WIS
16
+3
CHA
6
-2
180
Hit Points
-1
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
13 SP / 13 SP
Soul Points
17, ♀, Horny, Gay / 17, ♀, Horny, Gay
Seduction DC
saving throws
skills
Skills
Attacks
Features & Traits
Equipment
Copper: 0,
Silver: 0,
Electrum: 0,
Gold: 0,
Platinum: 0
Money
Languages & Proficiencies
Personality Traits
Ideals
Bonds
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
,
Items: Bag of Holding, Amelia's Duster, , Estus Flask, Potion of Chaos,
Other: Monster Hunter, Human
Emily Victoria, EV
12
Level (100000/120000 XP for level-up)
Haunted One
Background
Humanity
Race / Species / Heritage
Unruly Selfless(CG)
Alignment
Monster Hunter
Level 12
Hit Dice: 12/12
1d10+5
Class 1
STR
18
+4
DEX
9
-1
CON
20
+5
INT
11
+0
WIS
16
+3
CHA
6
-2
180
Hit Points
-1
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
13 SP / 13 SP
Soul Points
17, ♀, Horny, Gay / 17, ♀, Horny, Gay
Seduction DC
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
| +4 | Strength |
| -1 | Dexterity |
| +9 | Constitution |
| +0 | Intelligence |
| +7 | Wisdom |
| -2 | Charisma |
saving throws
| +3 | Acrobatics | DEX |
| +3 | Animal Handling | WIS |
| +4 | Arcana | INT |
| +4 | Athletics | STR |
| -2 | Deception | CHA |
| +0 | History | INT |
| +3 | Insight | WIS |
| -2 | Intimidation | CHA |
| +4 | Investigation | INT |
| +2 | Dance | DEX |
skills
| +3 | Medicine | WIS |
| +0 | Nature | INT |
| +7 | Perception | WIS |
| -2 | Performance | CHA |
| -2 | Persuasion | CHA |
| +0 | Religion | INT |
| -1 | Sleight of Hand | DEX |
| -1 | Stealth | DEX |
| +3 | Survival | WIS |
Skills
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Burial Blade(Scythe) | +8 | STR | 1d10+4+4 | Piercing | |
When dealing 10 or more dmg, Target makes con save. DC 10 + 1/2 dmg dealt. +1 exhaustion on fail. | |||||
Neck Swipe(Weapon Art) | +8 | STR | 2d10+4+4 | Piercing | |
When dealing 10 or more dmg, Target makes con save. DC 10 + 1/2 dmg dealt. +3 exhaustion on fail. | |||||
Magnum | +3 | DEX | 1d12+8-1 | Radiant | |
Range(20/60), Loading |
Attacks
Action: Soul Heal
, Titan’s Wrath
. Bonus Action: Soul Sight
, Soul Shell
, Soul Strike
Reaction: Parry
,Teamwork
. Free Action: Tank
, Land Strat
, Climb Strat
Soul Heal, Cost: 3 SP, use 2 hit dice, Requiers HP to be below 50%.
Titan's Wrath. Cost: 3 Soul Points, Ignore all damage for 1d6+1 rounds. At the end, take 125% of all damage dealt to you.
Soul Sight, cost:2 SP, Truesight(60ft), Blindsight(30ft) 2 turns.
Soul Shell, Cost: 1 SP, resist all damage, 1 min, -1 SP/hit taken. B.Act to end.
Soul Strike. Cost 2 Soul Points, double melee damage, and +5ft reach until the end of your turn.
Reaction: Parry
1d20 , dc=enemy attack roll. Take 3/4 damage on a success and stun the attacker until the start of their next turn.
Teamwork, use help Action as a Bonus Action
Tank. Cost: 1 Soul Point, gain advantage against being knocked prone and/or being stunned until the start of your next turn.
Land Strat, Cost: 1 SP, fall 60ft/round, no fall dmg, land on feet
Climb Strat, Cost: 2 SP, +15ft to jump, +30ft to climb.
Features & Traits
Wep: 20 Silver Bullets, 9 Wooden Stakes
Tool: Alchemist kit, Tinderbox
Use:2 Oil flasks, 50ft of Hemp Rope, 10 Torches
Other: Bedroll, Backpack, Common Clothes, A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work
Tool: Alchemist kit, Tinderbox
Use:2 Oil flasks, 50ft of Hemp Rope, 10 Torches
Other: Bedroll, Backpack, Common Clothes, A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work
Equipment
Copper: 0,
Silver: 0,
Electrum: 0,
Gold: 0,
Platinum: 0
Money
ARMOR: Light, Medium, and Shields
WEAPONS: Transforming Weapons and Firearms
TOOLS: Smith's tools, Tinker tools, Alchemist's Supplies
LANGUAGES: Abyssal, Common, Deep Speech, Sign Language
WEAPONS: Transforming Weapons and Firearms
TOOLS: Smith's tools, Tinker tools, Alchemist's Supplies
LANGUAGES: Abyssal, Common, Deep Speech, Sign Language
Languages & Proficiencies
I don’t run from evil. Evil runs from me.
I live for the thrill of the hunt.
I live for the thrill of the hunt.
Personality Traits
I kill monsters to make the world a safer place and to exorcise my own demons. (Good)
Ideals
I would sacrifice my life and my soul to protect the innocent.
Bonds
Mute, Blood Lust
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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