Magic, Potions, and Drugs. (And 1 Chicken.)

By Deem Leem.
For all your "Fuck reality" needs!

Spells By Class

Spells By Level


Magic Items

Potions

Potions

All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Drugs can be found here:Drugs

How to Brew. Brewing potions requires an Intelligence-based tool check (DC at DM's Discretion).
Failing the tool check causes the potion to have the described risk effect.
Brewing Time. Potions take 2, 4, 8, 16, or 24 hours based on Rarity.
Brewing Cost. Brewing a potion costs 1/2 its cost in ingredients unless you have a feature that says otherwise.   The actual effects of the Potions are listed in their descriptions.


Herbalism kitRarityDurationRisk
Health Potion(Varies)VariesInstantanious 2d4 , 2d6 , 2d8 , or 2d10 poison
Oak Skin PotionCommon6 turns-1 AC for 3 turns
Stone Skin PotionUncommon6 turns-2 AC for 3 turns
Iron Skin PotionUncommon6 turns-2 AC for 3 turns
Potion of LemonUncommonInstantaniousPetrified for 1 Min
Garlic Bread LoafLegendaryInstantaniousYou make normal toast
Alchemist's supplies
G-ma's Lich JuiceLegendaryPermanentOil of Decay
Moon JuiceRare3 hoursLoose your 2 highest level spell slots
Potion of ChaosVery Rare24 hoursDon't ask
Potion of Fire breathUncommon1 hourYou have asthma for the next 30 minutes
Potion of GrowthCommon1 hourYour size is reduced by 1 for 30 minutes
Potion of InvisibilityRare1 hourYou shed dim light in a 15-foot radius
Potion of SpeedRare1 minuteYou gain 1 level of exhaustion
Potion of Water BreathingCommon1 hourYou can only breath water for 30 Minnutes
Oil of DecayUncommon1 minuteDamage is now 1d2 or 3d10 when drunk
Can't Brew
1-up potionVery RarePermanent-
Estus FlaskUncommonInstantanious-
Frost Fire BottleUncommon 1d6 hours-

Drugs

Drugs

All drugs weigh 0.15 Lbs and potions weigh 1 Lb each. Potions can be found here:Potions

Drugs are meant to be quick and cheap potions, each lasting 30 seconds or 5 rounds.

  • Effect. The drug's effect can stack with itself, when applicable.
  • Addiction. Any time a character uses a drug multiple times within 1 minute, they must make a con save.
  • On a fail, they gain 1 addiction level. The starting DC is listed in the table below, however, it increases by the number of drugs taken.
  • Consistent drug use will also give 1 addiction level, as determined by the DM.
  • Withdrawls. Any time a character with at least 1 addiction level takes an action, roll 1d6 . On a (1+AL) or less, either the action fails or they do nothing at all, determined by the DM. This number increase by 1 for each addiction level the character has.
  • Relif. A character can take 1 dosage of the appropriate drug to prevent their withdrawals for 6 hours.
  • Treatment. A Greater Restoration spell will remove 1d2 addiction levels.
  • A character may also take some personal time to fight their addiction, at a rate of 1 week per level. Similar to a long rest, if interrupted by events such as combat or damage, the effects are not applied.
  • Drug Overdose. When your number of addiction levels equals 6, your hp drops to 0.

  • DrugsCostEffectDC
    Steroids8 gp+ 1 Str rolls12
    Lymbar8 gp+ 1 Dex rolls12
    Coffee10 gp+ 1 Int rolls8
    Cat Eye10 gp+ 1 Wis rolls8
    Pain Killer12 gp+ 5 Temp HP14
    Hype15 gp+ 1 Bonus action16
    Sharp12 gp+ 2 to hit14

    Equipment

    Spellcasting Catalyst

    Spellcasting Catalyst

    Powerful Spellcasting Focus addon for Combat Revamped supplement

    Attuning to a Spellcasting Catalyst grants you proficiency when using it as a weapon.
    Each Spellcasting Catalyst lets you cast a modified spell without expending a spell slot, called a Spell Boon.

  • Spell Boons have a minimum level requirement that is dependent on the rarity of the weapon.
  • 3rd for Common
  • 6th for Uncommon
  • 9th for Rare
  • 12th for Very Rare
  • 15th For Legendary.
  • Spell Boons Can be used a number of times per day equal to your proficiency modifier.
  • They can be found in-game as loot, but can't be purchased from stores.

  • Common

    Casting Affinity

    Spell Boon

    Alchemist's CrossbowIntelligenceMedicinal Syringe. (Cure Wounds)
    Bag of TreatsWisdomFind Friend. (Find Familiar)
    Jagged JambiyaCharismaCrimson knife. (Ice Knife)
    Boom TrumpetCharismaDoot. (Thunderwave)
    Iron StaffIntelligencePoke. (Greatsword Spike)
    Sacred ChimeWisdomBless Weapon. (Consecrate Weapon)

    Uncommon

    Casting Affinity

    Spell Boon

    Albjorn's BreadstickWisdomWabbajack. (Polymorph)
    Ban HammerCharismaExpired Life. (Blinding Smite)
    Hardlight SwordIntelligenceOvercharge. (Frostspark Blade)
    Lich's Hand-shoeIntelligenceQuick Judgement. (Karmic Judgment)
    Lunar Glass RapierCharismaMoon Dance. (Crusader's Mantle)
    Spellblade LongswordWisdomRazor Wind. (Cloud of Daggers)

    Rare

    Casting Affinity

    Spell Boon

    049's CaneIntelligenceThe "Cure". (Contagion)
    Astral Shard StaffIntelligenceAstral Yeet. (Power Word: YEET)
    Sonebound GauntletsWisdomExtra Hard Wall of Stone. (Wall of Stone)
    Electric AxeCharismaWicked Riffs. (Steel Wind Strike)
    Tchaikovsky's CannonCharisma1812 Overture. (Conjure Volley)
    Twilight LongbowWisdomSleep, Damn it. (Go the fuck to sleep)

    Very Rare

    Casting Affinity

    Spell Boon

    Celestial CircletIntelligenceRadiant Thought. (Crown of Stars)
    Flat-er's RifleWisdomFuck you, Newton! (Reverse Gravity)
    Ring of Armon's FavorCharismaWrath of Storm. (Tempest Spear)

    Legendary

    Casting Affinity

    Spell Boon

    Orion's fistCharisma / IntelligenceComet Swarm. (Meteor Swarm)
    Time StaffIntelligence / WisdomZA WORLDO! (Time Stop)
    Medicinal GunWisdom / CharismaHealing Spell. (Mass Heal)

    Mastercraft weapons

    Soulcraft Weapons

  • V.5
  • Powerful Weapons addon to Deem Leem's Combat Revamped supplement   A creature can attune to one Soulcraft Weapon at a time.
    Each Soulcraft Weapon has a special action called a Weapon Art.
  • Weapon Arts require attunement to be used.
  • Weapon Art's are incredibly difficult, requiring great skill to use in a timely manner
  • As such the Extra Attack feature does not apply to them below level 12.
  • Weapon Arts Can be used a number of times per day equal to your proficiency modifier.
  • They can be found in-game as loot, but can't be purchased from stores.

  • Common

    Weapon Prof.

    Weapon Art

    AmbuLanceLanceHealing song
    Binding of WrathWhipAgony's Justice
    Bonk StickClubW h a c k
    Iridescent RapierRapierLunge and Press
    Royal SwordspearSpearPuncture Steel
    Threaded SwordLongswordThreaded Grace

    Uncommon

    Bow-zukaGreatbowShockwave
    Burial BladeScytheNeck Swipe
    Gaia BladeScimitarGaia's Vengence
    Holy Pike of YahwehPikeDivine Flare
    Combat UmbrellaMace/SheildMARY POPPINS

    Rare

    Crescent RoseScythePrune the thorns
    Dark SunMorningstarHate's embrace
    Ebony and IvoryMagnumSoul Clone
    Silvermoon LeafbladeLongswordMoonlight Lance
    Smelter GlaiveGlaiveReforge
    NightfallTwin-lockIt's Midnight

    Very Rare

    Black Harvest ScytheScytheLifehunt
    ArtilleryHand-held CanonMoarter Strike
    Boom HammerMaulBoom Strike
    Dauntless GreatswordUltra GreatswordBlade of Peril
    Holy Moonlight SwordGreatswordMoonlight Cleave
    Tieran's Twin ShotShotgunPsion Slug

    Legendary

    Embersteel DawnWarhammerStoke the forge
    Force of WillMaulAdamantine Resolve
    God-BreakerGreatswordTempest Wave
    Primal Bow-BladeLongbow/KatanaAnime Shot
    Void KhopeshScimitarNightmare Veil

    Items by rarity

    Ascended Spells

    Note: Ascended Spell Tombs must be found in-game to learn their spells.



    world of excal-heim

    Tome of the Cosmos

    Scroll

    Legendary



    Level 3+2
    Evocation



    Level 4+3
    Transmutation



    Level 5+4
    Transmutation



    Level 6+5
    Transmutation



    Level 8+7
    Transmutation



    Level 9+8
    Conjuration



    A spell tome created by Valorfax, Monarch of Magic as part of their journeymen's piece.

    After its completion, many demigods made their own magic tomes. Each did so for their own reason, but this was the first.

    Due to Valorfax's tendency to show off with everything they do, these spells are both extremely powerful and very costly.


    Ascended Spells are very powerful but cost 2 Spell slots to cast, one of the spells level and one just below.

    Ascended Spells can be learned by any class but must be learned from an ascended tome.

    Learning them does not count against your total number of spells known and they do not need to be prepared.


    Weight: 1.5 lb



    world of excal-heim

    Tome of the Forge

    Scroll

    Legendary



    Level 2+1
    Abjuration



    Level 3+2
    Conjuration



    Level 5+4
    Transmutation



    Level 6+5
    Enchantment



    Level 7+6
    Evocation



    Level 7+6
    Abjuration



    A spell tome created by Tieran, the Heart of Iron.

    These spells were meant to replicate her own powers, such that her gifts may be shared.

    Since she does everything the hard way, it's rather taxing to cast them.


    Ascended Spells are very powerful but cost 2 Spell slots to cast, one of the spells level and one just below.

    Ascended Spells can be learned by any class but must be learned from an ascended tome.

    Learning them does not count against your total number of spells known and they do not need to be prepared.


    Weight: 4 lb



    world of excal-heim

    Tome of the Hunt

    Scroll

    Legendary



    Level 2+1
    Divination



    Level 2+1
    Conjuration



    Level 3+2
    Abjuration



    Level 4+3
    Transmutation



    Level 5+4
    Evocation



    Level 6+5
    Illusion



    A spell tome created by Selina, lady of the Hunt so that her hunting party could keep up with her.

    Due to Selina being so extra, these spells are both costly and pretty.


    Ascended Spells are very powerful but cost 2 Spell slots to cast, one of the spells level and one just below.

    Ascended Spells can be learned by any class but must be learned from an ascended tome.

    Learning them does not count against your total number of spells known and they do not need to be prepared.


    Weight: 1.5 lb



    Excal-heim

    Tome of the Grave

    Scroll

    Legendary



    Level 3+2
    Necromancy



    Level 4+3
    Necromancy



    Level 5+4
    Necromancy



    Level 6+5
    Necromancy



    Level 7+6
    Necromancy



    Level 8+7
    Necromancy



    A spell tome created by Ereshkigal, the lich queen.

    These spells should be far too powerful for a normal person to use, how the casters aren't torn into a million pieces is still unknown.


    Ascended Spells are very powerful but cost 2 Spell slots to cast, one of the spells level and one just below.

    Ascended Spells can be learned by any class but must be learned from an ascended tome.

    Learning them does not count against your total number of spells known and they do not need to be prepared.


    Weight: 1.5 lb



    Excal-heim

    Tome of the Storm

    Scroll

    Legendary



    Level 2+1
    Conjuration



    Level 3+2
    Evocation



    Level 4+3
    Enchantment



    Level 5+4
    Abjuration



    Level 6+5
    Enchantment



    Level 7+6
    Conjuration



    A gold and gem-encrusted spell tome created by Armon, The Storm King.

    These spells are volatile and treacherous, demanding great power.


    Ascended Spells are very powerful but cost 2 Spell slots to cast, one of the spells level and one just below.

    Ascended Spells can be learned by any class but must be learned from an ascended tome.

    Learning them does not count against your total number of spells known and they do not need to be prepared.




    Excal-heim

    Tome of the Void

    Scroll

    Legendary



    Level 1+1+1
    Enchantment



    Level 3+2
    Evocation



    Level 4+3
    Enchantment



    Level 5+4
    Evocation



    Level 6+5
    Transmutation



    Level 7+6
    Evocation



    Should a spell tome survive falling into the void, it will be transformed into this.

    This tome is often carried by voidlings, no one knows why.


    Ascended Spells are very powerful but cost 2 Spell slots to cast, one of the spells level and one just below.

    Ascended Spells can be learned by any class but must be learned from an ascended tome.

    Learning them does not count against your total number of spells known and they do not need to be prepared.


    Weight: 1.5 lb

    Tabel of Contents