Overland Movement
Ashkrim is a savage place filled with dangers, outside of the small pockets of safety and civilzation.
TRAVEL
Tavel is based on six mile hexes. Under normal circumstances, PCs can travel 4 hexes in one day. The "cost" to move through a hex depends on what type of hex you are moving through.A character may travel the wilds for a number of days equal to their constituion score. After that time they must make a constituion save each day or premanently lose 1 point of constitution until such time as they are able to take time to recuperate. Note that Rangers are the exception to this rule as they get double their constitution in days sand have advantage on the save to stave off the debilitating effects. Should a character reach zero constituion then he has died of exposure, malnutrion, and illness.
- Plains cost 1 hex
- Forest cost 2 hexes
- Hills cost 3 hexes
*Roads reduce travel time by 1 hex for forest, Hills, and mountains
- Mountains cost 4 hexes
**Wagon’s decreased speed by 3 on mountain, 2 on hills and forest, 1 on plains
***Horses increase speed by 2 on plains, 1 on forest, 0 on hills, -1 mountain
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