Ashkrim, a distant frontier, is Aeritain's colony housing both promise and peril. Branded as a backwater, it draws outcasts and prisoners to carve a civilization amid the island's dangers. Brindol, it's capital, boasts a busy port and the only real city anywhere on the island. To the north Falkirk Keep, a beacon in the unknown, guards against the wild. In Ashkrim, former miscreants cultivate new life, grappling with untamed landscapes, unique creatures, and the looming shadow of ancient magic. Its allure lies in a chance at redemption or escape, a haven for the condemned seeking rebirth amidst the enigmatic embrace of an uncharted land.