Falkirk Keep

Falkirk Keep, perched upon a rugged cliff overlooking the southern reaches of Ashkrim, stands as an indomitable bastion of strength and resilience. Ruled by the stalwart Baron, Lord Sterling Falkirk, the fortress serves as a bulwark against the encroaching dangers of the untamed wilderness.   Guarding the vital trade routes to Brindol and Botany Bay, Falkirk Keep boasts formidable defenses and impenetrable walls, instilling a sense of security and stability in the surrounding lands. Within its stout confines lies a bustling town, a testament to the keep's enduring influence.   As a beacon of law and order, Falkirk Keep is home to a sizable fighting force, comprised of some of the finest soldiers Ashkrim has to offer. Led by the renowned Sir Jacob Roland, a seasoned and honorable Knight, these warriors stand ready to defend the realm against any threat, their unwavering resolve a testament to their dedication and skill.   Within the keep's storied halls, echoes of valor and duty resound, as soldiers train tirelessly to uphold their sworn oaths to protect the people of Ashkrim. Amidst the clang of steel and the crackle of hearth fires, the spirit of unity and camaraderie thrives, binding the inhabitants of Falkirk Keep together in a shared purpose.   Though surrounded by the ever-present dangers of the wilderness, Falkirk Keep stands as a bastion of hope and resilience, a testament to the unwavering courage and determination of its defenders. In the face of adversity, they remain steadfast, their vigilance unwavering as they stand guard over the realm they hold dear.  

Resources

Despite it's small size relative to a city like Brindol. or even a large town like Saltmarsh, Falkirk keep makes incredible efficient use of its space to house a wide number of resources within its walls. Those include:   -Apartments
-Bakery
-Blacksmith/Weaponsmith/Armorer (Ten Hammers Smithy)
-Bowyer/Fletcher
-Butcher
-Clothier
-Cobbler
-Fur trader
-Gem trader/Money changer/Vault
-General Store
-Inn (Prancing Pegasus Inn)
-Leatherer
-Scribe
-Shrine to Arlice
-Smokehouse
-Storage
-Tavern (Broken Hilt)
-Weaver

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