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Opal of the Maw

Opal of the Maw

Opal was born with a chip upon her shoulder; remarkably gifted by relentlessly unacknowledged due to her bloodline, she forged on ahead attempting to one day gain recognition for her talents. On the way she discovers there is more to life than gaining the admiration of those who once slighted you.

Physical Description

General Physical Condition

Opal is a very lithe and slender creature. Her physical strength is minimal and this is reflected in her slim frame.

Body Features

Opal bears all the traits of a tiefling; mainly horns and a tail. A vampiric puncture wound had healed into a scar on the right side of her neck. Additionally, there is a healed bite mark on her left shoulder from a werewolf attack. Lastly, a long winding scar over her chest and torso left over from bring crushed by Baba Lysaga.

Facial Features

Opal has very light lavender skin with a sprinkle of freckles over her cheeks and bridge of her pointed nose. Her face is very delicately shaped but she wears a pair of big, silver, circle-shaped glasses to hide it, fearing it makes her look too juvenile. Her thick hair is the color of dark wine and cut into a fluffy bob with a straight fringe above her sharp eyebrows. Her eyes were an injury permanently rendered one a murky red colour.

Identifying Characteristics

Two short, ridged, mulberry-coloured horns poke out from her head - one, however, has been broken just above her hairline. She also has long, nimble lavender tail with a small spoke at the tip.

Physical quirks

Often very closed-off and aloof with many hand gestures.

Special abilities

Racial Abilities:
  • 60ft dark vision
  • Resistance to fire
  • Cast Hellish Rebuke once per day
  • Cast Darkness once per day (charisma DC)
  • Cloistered Scholar Feature:
  • You have information about your cloister and you may use it's library freely. Other libraries are also more likely to admit you.
  • War Caster Feats:
  • Gain advantage on concentration vs damage checks.
  • You may cast while holding a weapon.
  • Your cantrips deal half damage when the target saves against it.
  • Once per long rest your evocation spells deal extra damage equivalent to your Intelligence modifier.
  • Locket of Torm and Mystra
  • Whisper "home" into the locket and once per day it casts the light cantrip (with a dull, pink glow).
  • Whisper "we're home safe" to dissipate the glowing light.
  • Wizard Tower Abilities:
  • Spell research time is halved
  • Teleportation Circle
  • Apparel & Accessories

    Currently, Opal wears a white, collarless, button-up top tucked into a pair of high-waisted burgundy pants. A myriad of small pouches and flasks hang off the belts around her hips. A pair of dark, leather knee-high boots are on her feet and if the situation calls for it she wears a dark burgundy robe, left open, over this outfit. Two tear-drop opal earrings hang from her ears alongside a few singular studs.

    Specialized Equipment

    She is now wearing Hat of Wizardry as well as the fang of the vampire lord, Strahd, hanging from her ear. The fang of Emil, the werewolf that bit her in Borovia is also tied to her belt.

    Mental characteristics

    Personal history

    Opal grew up in Candlekeep, the fortress library overlooking the Sea of Swords, along the Sword Coast.   She was taken there after a priest, returning to the Temple of Oghma within Candlekeep came across the abandoned baby while waiting on his dawn ferry from Balder's Gate to Candlekeep. She was inside a rotten, wooden bucket that had been left in the ocean, seemingly with the hope of letting the water dispose of the unwanted child. Her infantile screams were almost muffled by the crashing waves, but he managed to spot the bucket bobbing out to sea. Taking mercy on the malnourished thing, he tore linen from his cloak, wrapped her up and delivered her to Candlekeep.   The first tielfing to be housed at Candlekeep, Opal came to know the prejudice against her infernal bloodline well. The inhabitants of the surround areas often whispered all kinds of malicious drivel about the little "devil-child pet" the monks kept and would never allow their to speak with her.   She did, however, find solace in the arcane arts and quickly began showing a natural aptitude for spell craft. Consequently, the monks immediately enrolled her in wizardry classes. Since that moment, Opal dedicated herself to proving every insult wrong and becoming the most successful wizard possible.   Her teenage years were slightly better, as she had won over many people with her wit, diligence and intelligence but still, there were some folk who would never change their minds. Many merchants and visiting nobles cautioning their sons not to look you in the eyes, lest they be seduced by a succubus in disguise. Similarly, young squires and guardsmen stationed at Candlekeep for training often either belittled her, sought to fight her or foolishly bet that one of them could bed the demon before their visit was over. The only folk who treated her kindly was the inn owner, Marcella "Marcy" Marsa, her son Asa Marsa and their stablehand, Killian Eldoor.   This is where she also met her rival, Vadania Galanodel. Vadania was everything Opal wasn't - rich, showy and glamorous. Opal would step toe-to-toe with her in class which only served to drive each of them harder. Initially cruel to Opal, Vadania has settled into a more friendly rivalry with her as they have grown.   The monks would go on to entrust Opal with ascribing duties as a young adult. When she showed proficiency in this, they also allowed her to stand as an appraiser at the Halls of Wisdom. To gain entry, a visitor must gift the library collection with a new tome of immense value - nothing valued under 1000gp. Visitants would often scoff in disbelief or scowl in horror when first encountering the tielfing but Opal learned to overcome this by shrewdly reminding the patron that she, and she alone, was the only thing standing in the way between them and entry to the Halls of Wisdom.   Before her 24th birthday, Angmar Anoram, her teacher passed away of natural causes. However, before he died, he gave his student a letter - inside was a signed request for a pilgrimage of knowledge. Opal, who only knew a life of seclusion within the walls of the keep, was being granted a chance to venture into the outside world (much to the chagrin of Vadania).   Secretly, Opal knew exactly what tome she wished to hunt for - the lost diaries of Farideh, the Brimstone Angel. Farideh was a tielfing warlock and hero who fought many battles and became an exemplary to all tieflings living outside the shadows. Though she would not care to admit any sentimentalism, Opal secretly wishes to find her writings and publish her own anthology to spread more positive views about tieflings in the future. That would be her contribution to the annals of Candlekeep library.

    Gender Identity

    Female

    Sexuality

    Heterosexual

    Education

    As she grew and started to show talent in the magical arts, the monks of Candlekeep enforced a strict schedule of training and formal education upon the young tielfing.   Her main teacher and mentor was Angmar. A former head appraiser, he spent his twilight years training young wizards who study within Candlekeep. He was very tough on Opal but he would reward her devotion with free access to the Great Library.   On his deathbed, he gave Opal her last task in the form of a Letter of Pilgrimage. This was Opal's opportunity to take all his past lessons and use them to traverse the outside world and gain knowledge herself.

    Employment

    After being given a Letter of Pilgrimage by Angmar, she began she found herself under the employment of Gundren Rockseeker. He wished for Opal to come along on his quest to find the Spellforge as a representative of Candlekeep and this began her relationship with the town of Phandalin and The Maw.

    Accomplishments & Achievements

    Gundren Rockseeker and Mines of Phandelver
    • Saved Gundren Rockseeker and Sildar Hallwinter from being held hostage after being kidnapped during a goblin onslaught.
    • Located the Spellforge and cleared Wave Echo Cave so Gundren could research the item safely.
    Defeating the Redbrand:
    • Discovered the Redbrand was being led by Iarno "Glasstaff" Albrek, a friend to the Rockseeker family. He was incapacitated and given to Sildar Hallwinter. Opal now carries his infamous Glasstaff.
    • The Maw infiltrated the ruins of Trascendor Manor and slayed the sect of Redbrands who were terrorizing Phandalin, thus freeing them from their tyranny.
    The Slaying of the Black Spider (Part 1):
    • The Maw discovered The Black Spider's role in the terrorism of Phandalin. The Maw incapacitated the Black Spider in Wave Echo cave. However, Arvaard decided to kill him in an attempt to permanently stop his wave of terror. The town was saved.
    The Iron Gauntlet:
    • Daran Edermath recognized Opal's dedication to justice and offered her the role of a chevall in the Order of the Gauntlet. She began training with him sometime soon after.
    • During a sparring match against Daran and Dadalan , Opal (with the aid of Gatura ) manage to defeat her mentors.
    The Curse of Strahd:
    • Rescued two children from the Bonegrinder Mill. Their names are Freek (7) and Myrtle (5). The Maw bring them safely to the Church of Saint Avaral to be looked after by the community with some money to assist in buying them food.
    • Uri and Opal fooled Lady Watcher into letting them go to murder her rival. Instead they forge a plan to rescue her wereraven hostage and slay her during the rescue.
    • During the chaos ensuing from Lady Watcher's death, Van Richten set his massive saber-toothed tiger, Diane Keaton, on the town. While the guardsmen are distracted, Androv and Nemina the wereravens fly to the Kolyana's in order to inform them of what transpired and command them to flee the area. Opal sent a flare over the West Gate to inform the others to flee through and The Maw successfully escape Vallaki.
    • Reinstated the trade of wine to the Matrikov Family's The Blue Water Inn in Barovia
    • Rescued the Wizard of Winery Martikov's family from tainted druids and retrieved their magical seeds.
    • Uncovered the secret behind Strahd's obsession with Ireena, the reincarnation of Tayana, Strahd's brother Sergei's wife, whom he desperately wanted.
    • Successfully revived after The Maw steal the Vallaki Burgermaster's wife's wedding dress for the Abbots creation, Visilka.
    • The Maw find Sergei Von Zarovich's sword in Kresk's Amber Castle.
    • The Maw fight Strahd's manservant, Rahadin, and defeat him inside the Ravenloft Castle.
    • The Maw battle Strahd, The Black Spider and Beucephalus. The Maw chase him to his coffin, slay his brides and all stake Strahd, killing him in his coffin.
    • Strahd has been slain and the souls of Sergei and Tatyana can pass on. The people of Barovia are finally free and a sun rises over the land for the first time in centuries.
    Opal's Death Dream:
    • Opal a pact with Alkalashazin, the demon.
    • Opal meets Farideh and accepts the task of rejoining her journal.
    The Evil in the Mines of Phandelver:
    • The Maw, joined by Iron Gauntlet member, Gatura the Leonine, investigate strange happenings in the Mines of Phandelver. They locate the bodies of the missing travelers inside and discover a church hidden deep within the cravens. The cult inside has slain countless people in an attempt to raise a terrible sea monster but the party slays it and stops the ritual.
    Journey to the Mere of Dead Men:
    • The Maw investigates strange happenings in the Mere of Dead Men that involve a Necromancer of Thay who previously caused problems in Old Owl Well. We defeated him once again.
    Heroes of Phandalin:
    • The Maw is given the deed to the ruins of Trascendor Manor and Opal commissions a Wizard's Tower to be build adjacent to the home.
    • The Maw appoint a guard-captain named Silhara.

    Failures & Embarrassments

    The Daran Edermath Aftermath:
    • During her first few weeks in Phandalin, Opal ventured to Edermath Orchard to speak with Daran Edermath. His genuine kindness mixed with lack of clothing flustered Opal, causing her to stuttered and babble before leaving in a hurried huff.
    • During the party to celebrate the liberation of Phandalin from the Black Spider, Opal succumbed to the alcohol and enjoyed the party. She managed to shyly flirt with Daran (culminating in a drunken kiss) but when final advance was rejected (due to Daran's respect for her) she responded by making a last ditch effort; going halfway up the stairs, dropping her outer robe in full view of Daran before slinking inside her room. Daran downed the rest of his drink and followed her, spending the night.
    • The morning after the party, Opal woke up alone. Daran had penned her a note explaining that he needed to go tend to his orchard. He wished to respect Opal's independence once again but still, he felt rejected. Which led to weeks spent avoiding Daran.
    • After coming home from Barovia, Opal also avoided him, not wishing him to gaze upon her broken form. He cornered her, late at night in Stonehill Tavern before bed and spoke to her then. She could not look at him and could not speak to him properly. Before leaving he grabbed her hand and pat it. Opal tensed up and he left.
    • Opal began treating Daran coldly after this; occassionally lashing out at him when they trained. When Daran sent The Maw on their mission in the Mines of Phandelver, she fought with him before leaving.
    • After accepting his offer to join The Iron Gauntlet officially, Opal trained with him, Gatura and Dadalan. This culminated in a sparring match in which she succeeded, however Daran's distant congratulations left Opal much to be desired.
    The Slaying of the Black Spider (Part 2):
    • The Black Spider, headless yet still moving, attacked The Maw on their way to Neverwinter while they traveled with a band of performers and bards. It desperately wanted his head back from Vogen and murdered several performers before knocking him out and taking back his head.
    The Curse of Strahd:
    • In Vallaki, The Maw uncovers Henrik Van Der Voort, the coffin-maker's plot to coerce Milivoj to steal the bones for him. When we sought to take them back, a fire broke loose in Henrik's coffin shop and the fight flooded into the streets. The Guards came racing to assist only for Strahd to appear, demolish many of the guardsmen and steal Vogen as a hostage.
    • Opal is mortally wounded in Berez. She is left with a mania from touching the other side and ceases to care about anyone around her. She sustained a broken horn, bloodshot eye and massive scarring over her chest and torso.When she is cured, the memories flood back and she has a nervous breakdown.
    • Ismark is slain in Kresk after Strahd invades and steals Ireena.
    An Arcanoloth Stole My Homework:
    • Opal was fooled by Ol' Crimmage who turned out to be the Arcanoloth in disguise. He charmed her and persuaded her into handing over the Diary of Strahd she obtained from Barovia. He then vanished, taking her precious relic with him.

    Mental Trauma

    Opal's trauma began at a young age; her obvious bloodline sabotage any acknowledgement leading her to develop an inferiority complex at a young age.   By the middle of her teenager years, her skin had become thicker and she had over-corrected this and became rather fiery. In particular, she was especially cold towards the visitors of Candlekeep; the trainee squires, guardsmen and merchant assistants often objectified or dismissed her for her race and thus she learned to hardly ever trust any genuine affection towards her. Her only brush with ardor was a brief and fleeting moment with Killian, a childhood friend, before he suddenly disappeared to chase his dreams.   Opal carried on, becoming stronger as she grew but many traumatic events have happened during her travels with The Maw:   The Death of Gobnak
    • Gobnak, Opal's original traveling companion died during their travels in finding the Spellforge.
    Barovia Nightmare
    • While travelling to the Vistani Camp to speak with Madam Eva, Opal envisioned herself hanging from a dead willow.
    • While staring vacantly into a mirror in the Wizards of Winery family home, Strahd appeared behind Opal to scare her.
    • Opal is killed during the battle with Baba Lysaga. She was resurrected but not without sustaining some mania.
    • In Kresk, Opal finds Ismark's body impaled on his own sword and desicrated with many iron pokers in the Abbot's temple. She touches a bloodstain on the wall and has a vision of his bloody murder.
    • When searching for the lost child of the Wizard of Winery family, The Maw finds him already turned. Uri performs a mercy killing and Opal leaves the room, unable to watch.
    • When the Abbot cures Opal's mania, the emotions of all the shocking things instantly flood back to her and she breaks down on the floor.
    • Within the Amber Castle, Opal wakes to Ezmerelda's dead body on the ground beside her. Vogen, bewitched by the Arcananloth, was coerced into silently killing her.
    • That night, as Ezmerelda lay dying, Opal dreamed of Candlekeep burning and all she loved within it dying.
    • Emil betrays The Maw and attacked Opal, biting a deep wound into her neck and shoulder.
    • Ezmerelda and Diane Keaton to be slaughtered again by Strahd.
    • The Maw battle Strahd. He bites Opal during the battle, leaving a puncture wound on her neck.
    The Caves of Phandalin
    • The Maw find an old evil set free within the Mines of Phandelver. Amidst the chaos, they find a massive cathedral filled with skinned corpses at an alter. Gatura was nearly killed and The Maw was nearly destroyed by a giant fish-like being.

    Intellectual Characteristics

    Opal is a cerebral woman; she thinks logically and deeply about anything before acting. She is sharp with her words and only chooses to speak when it is necessary. This can change when she is flustered, embarrassed or angry - her emotions take hold of her intellect and all thoughts are muddled causing her to stutter, trip over words and rant.

    Morality & Philosophy

    Opal was original quite black and white with her morality; do good things to help good people. However, in her travels outside Candlekeep she has come to know the grayness of many situations and shifted her alignment. Her sense of justice has strengthen and Opal now regards every situation differently but generally believes that if peace can be achieved without fighting it should be the path taken. If action is needed, it must be to defend those needing protection and slay those who only seek to kill and destroy.

    Taboos

    Tiefling Bloodline

    Personality Characteristics

    Motivation

    Opal is motivated by many things. Initially, she was motivated by the pursuit of knowledge but now that she's been traveling with the Maw she is now motivated more by doing what is right by people.

    Savvies & Ineptitudes

    Savvies: Arcane knowledge, history, antiquities, magic and spellcraft.
    Ineptitude: Physical strength, dexterity, acrobatics.

    Likes & Dislikes

    Likes: old, antique books and relics, poetry, the smell of rain, the sound of a fireplace crackling, peace and quiet
    Dislikes: mess, dirt, disrespect

    Virtues & Personality perks

    Intelligence, knowledge, fairness, quality, justice, loyalty, friendship.

    Vices & Personality flaws

    Opal has no vices but she does have many flaws regarding her own stubbornness. She is quick to anger, vulnerable, proud and often smug.

    Personality Quirks

    She speaks with her fingers as she speaks; a side-effect of her years of somatic spellcraft. When deeply annoyed, her eyebrow twitches as she attempts to keep her rage bottled inside.

    Hygiene

    Opal is extremely hygienic. If she can avoid it, she will bypass any chance of becoming dirty, sweaty or drenched.

    Social

    Contacts & Relations

    THE MAW:
    • Vogen of Ashenwood
    • Uriel Darkeyes
    • Helga of Borovia
    • Thantifax of Anorak
    • Cu Culain (???)
    • Gobnak (deceased)
    • Arvaard (deceased)
    • Barry (deceased)
    CANDLEKEEP:
    • Angmar Anoram (teacher)
    • Vadania (rival)
    • Killian Eldoor (friend)
    • Asa Marsa (friend)
    • Marcella "Marcy" Marsa (friend)
    • Guard-Captain Dermot Calder (acquaintance)
    PHANDALIN FOLK:
    • Gundren Rockseeker (former employer)
    • Sildar Hallwinter (current mayor)
    • Daran Edermath (Iron Gauntlet mentor)
    • Guard-Captain Silhara (captain of the guard)
    • Lenean Graywind (Leionhead Costa and operator)
    • Toblin Stonehill (Stonehill Tavern keeper)
    • Elmar Barthren (Barthen's Provision's and operator)
    • Bagrast Everstone (guard - dwarf)
    • Skullcrush "Scott" Orphanrend (guard - half orc)
    • Phamblin Bafflestone (gnomish architect of Opal's tower) Professor Womblegonks (Phamblin's pug assistant)
    IRON GAUNTLET: BOROVIA:
    • Dr Rudolph Van Richten (vampire hunter, deceased)
    • Ezmerelda d'Avenir (vampire hunter, deceased)
    • Ireena Kolyana/Tatyana (Ismark's sister, deceased)
    • Ismark Kolyana (Ireen's brother, deceased)
    • Diane Keaton (Van Richten's familiar, deceased)
    • Blinksy (toy-marker, relocated to Phandalin)
    • Milvoj (grave-digger)
    • Arik Lorensk (Blood on the Vine Tavern)
    • Urwin Matikov (Blue Water Inn Tavern)
    • Brom and Bray Matikov (Urwin's sons)
    • Danika Matikov (Urwin's wife)
    • Father Lucian (Priest of Saint Avaral's Church)
    • Freek and Myrtle (Bonegrinder Mill children)
    • Androv and Nemina (wereravens)
    • The Abbot of Kresk
    • Visilka (Abbot's creation, deceased)
    • Davian Matrikov (Wizards of Winery patriarch)
    NEVERWINTER:
    • Fantasy Costco Lich
    • Fanasy Costco Mummy Lord
    • Fantasy Costco employee Sam
    • Fantasy Coscto zombie Seth
    PILGRIMAGE:
    • Farideh (legendary sorceress, deceased?)
    • Uthrol (paladin furblog of Makeli)
    • Duke (fae being and sock)
    ENEMIES:
    • Borovian Arcanaloth
    • The Black Spider
    • Strahd Von Zarovitch 

    Family Ties

    None

    Religious Views

    Mystra, Azuth, Torm

    Relationships

    Angmar Anoram

    master and mentor

    Towards Opal of the Maw

    0
    0

    Opal of the Maw

    student

    Towards Angmar Anoram

    0
    0

    Wealth & Financial state

    Trascendor Manor

    A small, purple firestorm of smart-mouthed snark, terrified of looking weak and foolish. Beneath that lies fierce loyalty, compassion, that value of knowledge as the strongest weapon of all.

    View Character Profile
    Alignment
    Lawful Good
    Honorary & Occupational Titles
    Hero of Phandalin, Cheval of the Iron Gauntlet, Lady Opal.
    Age
    24-27
    Birthplace
    Unknown
    Spouses
    Siblings
    Children
    Current Residence
    Trascendor Manor, Phandalin
    Gender
    Female
    Eyes
    Gold
    Hair
    Dark Purple/Burgundy
    Skin Tone/Pigmentation
    Light mauve
    Height
    5"5
    Weight
    60kg
    Known Languages
    Common, Infernal, Abyssal and Elvish

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    An Arrow-Laden Arrival in Phandalin
    Year of Woe, 1491 DR

    Many months ago, I left Candlekeep, thanks to an academic pilgrimage from my late master Angmar Anoram. Before this moment I found myself begrudgingly doing many odd jobs in order to make as much distance between me and my former home as possible. I want to make something of myself in spite of my infernal heritage. I will prove wrong all who doubted me and all who saw me as inferior. No matter what it takes.   Pressing forth, I found myself in a small wagon on a road to the small town of Phandalin to assist an enterprising dwarf named Gundren Rockseeker. He contracted me in Neverwinter, seeking a mage to help him advance his knowledge of some relics he wished to find. Naturally, this job was made for me so I agreed. Unfortunately I did not realize this job would include being saddled with an idiotic stump of a man named Gobnak who Gundren also employed. Are they brothers? Cousins, perhaps? They are both dwarves so it may be possible. Either way, I detest the names he calls me, like "smelly lizard", but I will pay no mind to his insults as he is just one more person I will prove wrong.   We both traveled together whilst transporting a caravan full of provisions and supplies from Neverwinter to Phandalin. As he drove, I stayed in the back with the tools and rations. I'd rather the sound of boxes knocking against each other than brave another one of the dwarf's incessant tales. We were to meet Gundren and his brothers, Tharden and Nundro, in the small hamlet to begin the enterprise.   Close to the end of our journey, about a half-day's march from Phandalin, we come across a decimated wagon; the cart torn apart and the horses dead and arrow-laden upon the ground. These are clearly Gundren and his escort, Sildar Hallwinter's horses. No sign of either men, though. As Gobnak investigated the scene, I perched herself upon our own vehicle and watched from afar. The dwarven monk found Gundren's map case laying upon the ground, without it's contents.   Before he could return to me a sudden ambush of goblins appeared. We fought them off until they retreated into back hills. Prior to this I had not seen real battle before, but I am proud to say I held my own against the disgusting, little creatures. Unsure of what to do next, Gobnak and I took up what is left of our employer's belongings and retreated back to Phandalin. We needed to know if Gundren and Sildar had made it back safely.   We were met in Phandalin by Elmar Barthen, proprietor of Barthen's Provisions and old friend of Gundren Rockseeker. He is an aging, slender, human man with a bald head and calloused hands. He informed us that Gundren never make it to Phandalin, and neither did Sildar Hallwinter. Panic sets in since the goblin attacks seem wide spread in the surrounding area and very few people survive the onslaughts. Barthen begged us to look into the whereabouts of Gundren and Sildar. Gobnak and I, of course, volunteered to find them.   Outside, I spied a raven-haired elf leaning against the outside of the shop, eavesdropping on my conversation. He was tall and muscular despite being so slender. Long, midnight hair flowed from his head and was tied behind him. He wore leathers over his bronze skin and a bow lay strapped to his back next to a quiver of arrows. "Be more subtle when you eavesdrop on, elf" I hissed at him. Cooley, the elf replied, "I will do as I wish. Besides, you sound like you need help and I just so happen to be looking for a job". Before I could bite back Barthen interjected, suggested the elf join Opal and Gobnak since he seemed like a skilled tracker. Despite my internal objections, Barthen was right, he did seem able enough to find our missing employers. The elf introduces himself as Vogen and Barthen vows to pay each of us 10 gold each for his friend's safe return.   After a night of much needed rest in the local inn, Vogen assisted us in tracking the goblins back to a hideout. We took him back to the scene we came across on the road from Neverwinter. The horses were still there, slowly decaying. Around them now lay several goblin corpses and fresher pools of red blood. Vogen, who seemed to have an extreme hate for goblins in particular, was able to conclude that these goblins were from a nearby cluster called the Cragmaw Tribe. He said that from his previous exploits around Phandalin he was able to deduce that the horde lived of the ease of plundering traffic moving along the Triboar Trail or the path to Phandalin. Their leader is a bugbear named Klarg.   Vogen tracked the few goblins who escape our clutches to a cave. Inside we made our way in the dark, slaying goblins behind Vogen until we found Klarg. After besting him in combat he admitted he had orders from the chief of the Cragmaws to waylay the dwarf Gundren Rockseeker and anyone traveling with him. Vogen slayed him where he stood. I am disturbed by his particular lust for green-skin blood. What happened to him that he should become so brutal?   Eventually, we found a badly injured Sildar Hallwinter. He was a human male of about 50 years, but despite his age he looked strong and stout. Blood covered his forehead and his body had been bound still with rudimentary shackles. We broke his bonds and asked him what happened. Sildar, still able to stand despite his ordeal, told us that Gundren and his brothers discovered a famous lost mine in Phandalin and seek to restore it to it's former glory. The endeavor was lucrative but dangerous as many people would vie for what he sought. Unfortunately, Sildar knew only that Gundren and his map have been taken to somewhere called "Cragmaw Castle."   Knowing there was little else in this secluded camp, we took Sildar back to Phandalin and put him to rest at the Stonehill Inn, run by Toblin Stonehill. As he rested Toblin informed us that the small town of Phandalin has many more problems than we expected.

    Downtime After the Black Spider
    Year of Woe, 1491 DR

    In the weeks following the demise of the Black Spider, the group all enjoyed a small respite in Phandalin.   Barry left to pursue his faith further. Arvard spent some time as a civilian. Vogen retreated into the forest and meditated. Cu spent time milling about with Qellin and attempted to strike up business deals with enterprises in Phandalin. I don't think any took the bait though.   As for myself, I'd rather die than talk to Daran again, so I spent most days rising early to go work with Gundren in Wave Echo Cave.   The Forge of Spells is a rather peculiar item. To my understanding it was built by the Phandelver's Pact, a collective of humans, dwarves and gnomes who wished to utilize this mine and magic to enchant weapons and armor as a business. Upon first look it seems like a large workshop with a massive stone pedestal in the middle of the room. A small brazier is perched atop it and it's ever-glowing fire crackles with green, glowing flames. Gundren tells me that once at item is tempered in it's fires it is imbued with supernatural powers. Gundren wishes me to study it with him, and I will oblige.

    A Celebration to Remember
    Year of Woe, 1491 DR

    The Black Spider is dead; the Redbrands, defeated and Phandalin saved.   To commemorate this momentous occasion, a huge celebration was to be held in the Stonehill Inn. Toblin would supply the space and basic brews while Daran supplied hard cider from the Edermath Orchard. All the town would come, bringing food for feasting and instruments for making music.   As the townsfolk danced, drank and filled their bellies, Barry regaled the children of Phandalin with stories of heroism from his childhood. A teetotal, he did not drink a single sip of ale and instead preferred to take the opportunity to inspire the next generation to follow in the footsteps of the heroes of old. After the party had dulled down, he picked up his new friend's lost clothing upon strewn about the hallway and hung them up on their doorknobs as he made his way back to bed alone. The next morning he woke up, had an early breakfast and prayed.   Arvard drank his fill and displayed his masterful swordplay by allowing villagers to hurl fruit and food his way so he could slice them with his blade before they would hit the ground. Between impressing the townsfolk and downing beer he flirted tirelessly with the beautiful, redheaded barmaid he had his eye on prior to leaving on our adventure. Sometime after midnight he disappeared with her to the darkness of his inn room. The following morning he slept in with his new lady friend and enjoyed a rest after such a heavy ordeal.   Cu Culain mesmerized the crowd with his musical prowess and led the song and dance. He eyed the sweet widow, Qellin, and spent most of the night dancing with her. After a while, Qellin asked another village mother to take care of her son that night and allowed Cu to sweep her off her feet. He followed her back to her home where he spent the night there. In the morning he woke to her making him breakfast. He stayed with her during the morning and returned to his friends much later.   Vogen drank a plenty in the corner of the inn pub. His brooding charm intrigued one of the bartenders and a barmaid. Unlike his usual self, he invited them into conversation which led to a very subtle, yet effective, seduction. Both barmaid and tender quietly slipped away to his room and shared his bed that night. In the morning, even Vogen was surprised at how chaotic his tryst turned out. His room was in absolute shambles; both lovers were still naked and passed out at the foot and head of his bed. The man was fast asleep in a half-eaten cake and the woman was cuddling up to the carcass of a roasted chicken. Food, cups and plates were thrown around the floor amidst puddles of wine and food. Leaving the two to sleep, he cleaned himself up, dressed and went to fetch some water. On his way there he heard Opal throwing up and offered her a glass. She accepted and he returned to attend to those still sleeping in his bed.   Opal, began the night shyly flirting with Daran while slowly getting more and more inebriated. For once, she let a little loose and allowed herself to embrace the party. She danced and let loose a thaumatergy spell, lighting the room with iridescent sparkles and strobes. Opal made passes at Daran, who politely rebuffed her out of respect for her person, but she ultimately prevailed when she left the party, walked upstairs and threw her outer robe to the ground. Daran, unable to hold back further, downed his drink and followed her into her room. The next morning, Opal woke alone in her bed with a pounding headache. A note, written by Daran was left on her bedside. It read that Daran accepted that sometimes you just need to live in the moment and he wished to respect her once again. He again wished to see her about the Iron Gauntlet soon. Opal, slightly disappointed, hid the note and vowed to forget about the night before lest she embarrass herself for a man again. Vogen knocked on her door with a glass of water. She accepted and crawled back into bed to sleep off her hangover.

    A Death in the Family
    Year of Woe, 1491 DR

    The party has defeated the Black Spider, but unfortunately lost one of their own. Gobnak perished during the battle. Despite Opal detesting that sad, drunk, mindless idiot, the death of someone so close shook her. He was also the person she had been traveling with the longest. Mortality was now very real to her.   They buried Gobnak respectfully and took a few days rest to recover.   During this time they met Cu Culain, a human bard and wanderer. Intrigued by the party, he agreed to come with them on their travels and make songs from their adventures.

    A Request from The Iron Gauntlet
    Year of Woe, 1491 DR

    Opal had met Daran Edermath at the beginning of her time in Phandalin. He is the owner of the Edermath apple orchard on the outskirts of Phandalin. Through their discussions she finds out he was once an adventurer of great renowned. He traveled with The Order of the Iron Gauntlet for many years around the Dragon Coast before settling down in Phandalin after an incident he is reluctant to mention.   Opal was originally flustered by the handsome elf as she was expecting the farmer to be an elderly man. Instead she saw a fit, silver-haired half-elf chopping wood in the high, midday sun. She is also unsure of how to react to his kindness, helpfulness and genuinely good nature, as she has been more accustomed to poor treatment most of her life. On the oddest of occasion she had received some compliments from him and even delved slightly into flirtation territory which only serves to embarrass and confuse the tiefling more.   Upon arriving back from slaying the Black Spider, Daran reveals he is a member of the Order of the Gauntlet, a devout and vigilant group that seeks to protect others from the depredations of evildoers. The order is always vigilant, ready to smite evil, enforce justice, and enact retribution against any who try to subjugate or harm others. Though he is no longer active in the order, he urges both Opal to join as he believes she exemplifes all the virtues of the order, such as honor and vigilance.   Opal, honored by the offer, agrees to one day take him up on it.

    Wave Echo Cave
    Year of Woe, 1491 DR

    Gundren, delighted to know that his map had been recovered explained to the party that the location of the mines were lost five hundred years ago during orc invasions that devastated the area, located a days walk from Phandalin. In the centuries since, countless prospectors and adventurers have searched for the lost mine, but none succeeded until the Rockseeker brothers found the entrance a month ago. Unfortunately, the Rockseekers did not realize they were being trailed by spies working for Nezznar, the Black Spider, and they inadvertently led the drow villain to the Forge of Spells.   The Black Spider had killed both Gundren's brother and cousin in order to take the mine's secrets for himself, but Gundren does not want their deaths to be in vein. He gave the party the map and asked them to bring The Black Spider to justice. Sildar echoed his friend's wishes and asked the group to bring Nezznar here alive.   Following Gundren Rockseeker's map to the lost mine, the party discovers the cavern is now overrun by undead and strange monsters. It is clear the drow is searching for the Forge of Spells but his search has been hindered by the many creatures living inside.   Soon, they catch up to him and his loyalest followers. A battle ensues, raging down many of the maze-like caverns of the mines until it spills out onto a rocky outcrop that descends into a massive crater. There is an old narrow bridge suspended over it and eventually the party fights The Black Spider over it. He is pushed from the cavern and falls down onto the hard rocks below.   Amazingly, he is not dead, but barely alive. He agrees to be put on trail, as per Sildar's wishes but Vogen, Gobnak and Arvard are adamant that he must die here. Despite Opal and Barry's objections, Arvard strikes out and decapitates The Black Spider before the rest of his party. Opal screams at her party member's, exclaiming that this is vigilantism, not justice. Vogen bags his head and sighs that not everyone can be brought to justice.   The group ventures home and shows Sildar the head. Disappointed, yet relieved it is over, Sildar accepts the Black Spider's death and rewards the adventurers handsomely.   Opal is allowed to keep Glasstaff's Staff of Defense and the Black Spider's Spider Staff.

    Inside the Black Spider's Web
    Year of Woe, 1491 DR

    Throughout their investigations into the surrounding areas of Phandalin, the adventurers found clues that pointed to the location of Cragmaw Castle which is currently being led by King Grol, leader of the Cragmaw goblins. The adventurers set off to the heart of the Neverwinter Woods, where the castle ruin is located and storm their way inside. Here the characters discover that the Black Spider is a drow adventurer named Nezznar, and that the Cragmaw goblins work for him. He had employed them in order to find the Forge of Spells and gain the power for himself.   The party also recover Gundren Rockseeker's map to the lost mine and learn the mine's location within Wave Echo Cave, a long-abandoned cavern located near Phandalin.

    Old Magic in Old Owl Well
    Year of Woe, 1491 DR

    When talking to Opal, Daran explains that he knows that the that the ruins in Old Owl Well were former watchtowers of an ancient magic empire known as Netheril, and he worries that dangerous magic might be dormant there. Recently, undead have been spotted chasing away prospectors and travellers on the roads nearby. He sends the party to discover what is causing the sudden increase of necromantic magic in the area.   The adventurers locate the tower that the magic is emanating from and discover a Red Wizard of Thay named Homun Kost inside. Kost is a stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead. He has been delving into necrotic magic in the tower and sought to use their power for himself. The party battle him and his several zombie minions. Before they could land the killing blow, he disappeared. Despite this, the evil magic had been cleansed and the minor were able to return to the area and work.   While in the area, the band of adventurers also locate and oust a band of ores lurking at Wyvern Tor.   Opal, Gobnak, Vogen, Barry and Arvard returned to Phandalin to investigate the Black Spider once more.

    Thundertree Cultists
    Year of Woe, 1491 DR

    After returning Gundren Rockeeker to Phandalin, the trio are approached by Qelline and her longtime friend, Reidoth the Druid. The druid Reidoth visits Thundertree from time to time, keeping a wary eye on its dangers. He explains that thirty years ago he eruption of Mount Hotenow devastated Thundertree and a subsequent plague of strange zombies swept over the area, killing or driving off those who survived the eruption. Though most of the zombies have long since crumbled to dust, strange magic permeating the area has mutated the local vegetation into new and dangerous forms. He asks the trio to investigate further.   It was then the trio met Barry, a dragonborn paladin, who was on a holy quests and wished to partake in the investigation. The three adventurers obliged and they set off to Thundertree.   While in Thundertree, the group came upon some cultists, and while battling them, one turned on his compatriots and revealed himself to be Arvard, a human swordsman, who has been infiltrating the dragon cultists in the hopes of destroying them. He joins the adventurers in their quests to cleanse the area. Arvard tells the group that the cultists are called the Cult of the Dragon. They have located a black dragon in the surrounding area and have been worshipping it from afar.   The adventurers fight off the cultists and slay the dragon, ridding the area of the strange magical curse that has plagued the ruins of Thundertree.   Arvard and Barry join the adventurers in returning to Phandalin for rest.

    The Fall of The Redbrands
    Year of Woe, 1491 DR

    Sildar sets up a meeting with the townmaster, Harbin Weste. The heroes are disgusted to find Harbin to be a fat, coward of a man, unable to fight the Redbrand that terrorize his people. He is soon overthrown and Sildar takes up temporary office as the townmaster.   Sildar learns that his longtime friend and former member of the Lords' Alliance, Iarno Albrek, is missing. He was last seen exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin. Sildar asksed the trio to investigate the manor and the surrounding area to find and bring back larno - or what's left of him, if something killed him. Regardless of Iarno's fate, Sildar rewards the party with 200 gp for eliminating the Redbrand threat.   Opal questions Daran Edermath, the owner of Edermath Orchard. Despite immediately being flustered by his handsomeness and kind nature, Opal concentrated enough to find out that he knows that the Redbrand's hideout is under the ruins of Transcendor Manor. He also notes that the Redbrands hang around the Sleeping Giant tap house. In exchange for this information he tells Opal of the troubles surrounding Old Owl Well and wishes her to investigate it.   While investigating, the trio is attacked in the street by a small group of Redbrand outside the Sleeping Giant tap house. The group defeat each of them but not before learning that their mysterious leader, Glasstaff, wants them dead for interfering in his plans. This spurs each of them to hasten their mission.   The three eventually raid the ruins of Trascendor Manor, battling their way through onslaughts of Redbrands, until they find Gundren Rockseeker and set him free. As he escapes the group fight on and eventually come face to face with the leader of the Redbrand, Glasstaff, which turned out to be Iarno Albrek all along. The goblins began calling him glasstaff due to his crystal-like mage's staff. He reveals that he seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, the mage instead assembled a group of outlaws and local ruffians to secure his own position in town. He partnered with a man called The Black Spider in order to take the Gundren's discovery for himself.   Glasstaff was defeated, but kept alive. Sildar, saddened deeply by the betrayal, gave his former friend to the Lord's Alliance for punishment.   Glasstaff let it be known that he was in service to the Black Spider, a drow, searching Wave Echo Cave for the Forge of Spells. Gundren had discovered the location of the Forge of Spells and as such, was captured to take them there. His brother and cousin unfortunately did not survive their captivity.

    Big Trouble in Little Phandalin
    Year of Woe, 1491 DR

    A gang known as the Redbrands has controlled Phandalin for the past two months, extorting and bullying everyone in town. The gang is led by a mysterious figure known to the townsfolk as Glasstaff. Opal, Gobnak and Vogen investigate the gang as they try and find information to help them save Gundren from Cragmaw Castle. A few more problems arise in the town which Opal, Gobnak and Vogen decide on assisting with too:   1. The Redbrand Invasion
  • A gang called the Redbrand has been terrorizing the town for the last two months. Their hold on the area has allowed more bandits to move in and take advantage of the chaos, causing a great amount of distress on the townspeople of this small hamlet.
  • 2. Shattering Glasstaff's Hold
  • The Redbrand are being run by a mysterious master called Glasstaff. Nobody knows who or where he is.
  • 3. The Case of the Missing Wizard Iarno Albrek
  • Sildar learns that his longtime friend and former member of the Lords' Alliance, Iarno Albrek, is missing. He was last seen exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin.
  • 4. Old Owl Well
  • Daran has heard reports of several prospectors being chased from the area by undead creatures.
  • 5. Reidoth the Druid
  • Qelline is a longtime friend of a druid named Reidoth. Reidoth recently set out for the ruins of a town called Thundertree, just west of the Neverwinter Wood. He can assist the party in finding out about the recent incursions on the land.
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