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Helm's Hold

Helm’s Hold has stood as a place of watchfulness and protection for generations. Ever since its foundation by the Company of Crazed Venturers, travelers have used it as a safe place to rest and recuperate on their journeys. Even during the dark times when Helm ceased showing signs to his faithful, the priests and people at Helm's Hold kept their doors open and their eyes on the road, providing refuge to any who came in peace. This outlook was recently sorely tested, and I'm uncertain if Helm’s Hold passed or failed the test.

Helm's Hold by William O'Connor
Even though the Watcher was destroyed just prior to the Spellplague, the faithful toiled on through terrible times to complete a grand central temple for the good of the community and the glory of their god. The kindly clergy of this temple, dubbed the Cathedral of Helm, took in those who had been touched by the plague or rendered insane by the destruction of Mystra’s Weave. Sadly, as all too often occurs, corruption crept into the settlement, in the form of predatory creatures and malefactors who sought to experiment on the unfortunates in the care of the temple.

In time the leadership of Helm’s Hold was itself corrupted, falling into the hands of a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helm’s Hold began, other otherworldly forces came to the fore: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were defeated and Helm’s Hold at last cleansed.  
Written by Wizards of the Coast. ©Wizards of the Coast LLC.

The Sword Coast
Type
Town

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