Saltmarsh
Nestled along the Sword Coast of the Trackless Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe.
Suffering a number of defeats in the north, the Lords' Alliance sent ships south, shattering the confederacy of the Sea Princes. With the Sea Princes on the run, the Alliance sent troops and agents south to establish security and trade. A band of dwarves carrying the Alliance’s decree, begin to mine in the nearby hills. Although the recent changes stand to bring new prosperity to the area, many locals don’t want to see their home changed.
The traditionalist faction is an alliance of the prominent fishing families and merchants in town, along with the workers who rely on those industries for a living. The traditionalists remember the terrible times during the Sea Princes’ raids and have no desire to see the crown’s ambitions lead to open war.
The loyalists consist of newcomers who arrived from the northern reaches of Keoland, loyal to King Kimbertos Skotti. They feel that the town should focus on becoming a useful asset to the crown and value the good of the kingdom before the good of the region.
Written by Wizards of the Coast. ©Wizards of the Coast LLC.
History
Years ago the Lords' Alliance campaigned to the north. Pirates and smugglers slowly took over the south building a loose confederacy known as the Hold of the Sea Princes. Saltmarsh suffered as the village succumbed to piracy and slavery under the cruel Princes.Suffering a number of defeats in the north, the Lords' Alliance sent ships south, shattering the confederacy of the Sea Princes. With the Sea Princes on the run, the Alliance sent troops and agents south to establish security and trade. A band of dwarves carrying the Alliance’s decree, begin to mine in the nearby hills. Although the recent changes stand to bring new prosperity to the area, many locals don’t want to see their home changed.
Factions
Traditionalists
The traditionalist faction is an alliance of the prominent fishing families and merchants in town, along with the workers who rely on those industries for a living. The traditionalists remember the terrible times during the Sea Princes’ raids and have no desire to see the crown’s ambitions lead to open war.
Loyalists
The loyalists consist of newcomers who arrived from the northern reaches of Keoland, loyal to King Kimbertos Skotti. They feel that the town should focus on becoming a useful asset to the crown and value the good of the kingdom before the good of the region.
Written by Wizards of the Coast. ©Wizards of the Coast LLC.
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