Mirt

Mirt "the Moneylender" is a retired human adventurer, moneylender and Masked Lord of Waterdeep. He made his fortune through a career in mercenary work, adventure and expeditions to Undermountain below Waterdeep in the 14th century DR.
Alignment
Chaotic Good
Current Location
Species
Honorary & Occupational Titles
Mirt the Moneylender
Mirt the Merciless
Old Wolf
Lord Walrus
Professions
Children
Current Residence
Gender
Male
Aligned Organization

Mirt

Medium Humanoid (Human, Rogue, Chaotic Good

Armor Class 16 (bracers of defense)
Hit Points 153 (18d8+72)
Speed: 30 ft

STR

18
( +4 )

DEX

18
( +4 )

CON

18
( +4 )

INT

15
( +2 )

WIS

12
( +1 )

CHA

15
( +2 )

Saving Throws Dex +8, Wis +5
Skills Acrobatics +8, Athletics +8, Perception +5, Persuasion +6, Stealth +8
Senses passive Perception 15
Languages Common, Dwarvish
Challenge Rating 9 (5,000 XP)
Proficiency Bonus +4

Special Equipment. Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger.
Brute. A melee weapon deals one extra die of its damage when Mirt hits with it (included in the attacks below).
Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Mirt instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's incapacitated.
Sneak Attack (1/Turn). Mirt deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirt's that isn't incapacitated and Mirt doesn't have disadvantage on the attack roll.

Actions

Multiattack. Mirt makes three attacks: two with his +1 longsword and one with his +1 dagger.
+1 Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage when used with two hands.
+1 Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 10 (2d4 + 5) piercing damage.

Reactions

Parry. Mirt adds 2 to his AC against one melee attack that would hit him. To do so, Mirt must see the attacker and be wielding a melee weapon.

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