Small Humanoid (Lightfoot Halfling, Thief, Chaotic Good
"Anything is possible as long as we don't give up."
"Family comes from people you trust, not the blood in your veins."
"I won't back down from a challenge, even when it's obvious that I should."
Special Equipment. Shandie wears a pair of boots of speed, a quiver of ehlonna, and a cloak of elvenkind. She wields a +1 shortbow.
Brave. Shandie has advantage on saving throws against being frightened.
Halfling Nimbleness. Shandie can move through the space of any creature that is of a size larger than hers.
Naturally Stealthy. Shandie can attempt to hide even when she is obscured only by a creature that is at least one size larger than her.
Evasion. If Shandie is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.
Sneak Attack (1/turn) Shandie deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Shandie that isn't incapacitated and Shandie doesn't have disadvantage on the attack roll.
Multiattack. Shandie makes two weapon attacks.
+1 Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6+5) piercing damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 +4) piercing damage.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.
Uncanny Dodge. Shandie halves the damage that she takes from an attack that hits her. She must be able to see the attacker.
Comments