GRUM'SHAR
Medium humanoid, chaotic evil
Armor Class 10
Hit Points 9 (2d8)
Speed
30ft
Skills Arcana +4, History +4
Languages Common & Orc
Challenge 1/4 (50 xp)
Spellcasting. The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mending, prestidigitation
1st level (2 slots): burning hands, disguise self, shield
RACIAL TRAIT: When reduced to 0 hit points he drops to 1 hit point instead (but can't do this again until he finishes a long rest).
DARKVISION: Up to 60 feet
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 2 (1d4) piercing damage.
Comments