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Helgret Hammerstone

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Kythorn 1490
Kythorn 30, 1490

Mirtul 29 – Kythorn 08, 1490: In Everund, Studied at the Moongleam tower and Library of the Elders reguarding giants and dragons. Had 10 crossbow bolts and 10 arrows dipped in antimentium for a total of 1000 gp. Learned stone giants can enter a medatative state and they have a special ability that post medetation they have tremor sense as well as they can turn to stone using the great stillness ability. They have been raviging the town of Orlbar. Gray vale valley, Deadstone cleft. Deadstone is sacred to the giants, it has a temple dedicated to their god Skoraeus Stonebones. Steinfang is a magical stalactite. Long grand river. Ask for info at gray veil. Teleported to water deep found out that giants have 5 spells and also got 10 more crossbolt bolts dipped in antimentium for 425 gp. Sold cracked horn for 750 gp to go to the party fund. Traded Remorhaz scales for bag of holding. Diana traded her scales for goggles of night. Purchased an immovable rod for 500gp. Kythorn 09, 1490: Travel to our keep travel 1.5 days Kythorn 10, 1490: 3pm arrive at our keep to find the work going well, cost will increase to 6000 gp (increased by 1000 gp) RAIN!!! Kythorn 11, 1490: Hot and dry, no rain for our trip to Grayvale about 6 hours. Durring the flight a small female brass dragon named Salixia aproaches us. We are informed that the giants we ar heading towards have a pet Rok. Volwin makes a deal with Salixia to fly to Deadstone Cleft so he can get the lay of the land. Kythorn 12, 1490: Volwin returned from scouting Deadstone Cleft. At night we infultrated the temple and find thane praying. Thanne Kayalithica anamated 2 stone golems. We defeted thane Kayalithica and distroyed Steinfang using adamantine coated weapons and magic, the golems were also defeted. Steinfang exploded and did the party much damage. Collected 500 platnum, 7500 gp, a mithral belt, conch of teleportation, and I collected a stone giant heart. Unexpectedly rescued a rock gnome named Elister Noggins. He ask if we could take him back to his clock shop in Loudwater and he will give us a reward. Something about him is untrustworthy. Kythorn 13-14, 1490: Air travel to Loudwater to return Elister Noggins back to Loud water and collect the promised reward. Diana and myself stayed on the ship while the others returned the gnome to his shop. I don’t think it is a good idea to leave the ship with unattended strangers on board. Collected a clock worth 1500 gp. We declined his offer to stay abord the ship as a crew mate, as it is not our ship to staff. He is to eagar. We procede to parnast without the rock gnome. Kythorn 15-17, 1490: travel to Parnast. Found a large fresh crater on one side and a posionous blue mist in the Weathercoat wood forest. Townsfolk are being stolen durring the night. Found out that a creature was taking people called a Tarka, found large clawed foot prints. Outside the town near the woods. Kythorn 18, 1490: Prep to go to the Weathercoat wood. Got a recipt for the antidote for the blue mist in the woods that causes respiratory issues. Got info from the Husband of the elder known as Hun (short for Honey, she is gone) about two sprites in the forest she worked with to make potions ect. Thornacbuss and Oblivillish. Kythorn 19, 1490: Travel in to the woods. Fought 7 corrupted satyrs and one corupted blink dog as well as a red cap, we won. Harvested 14 corrupted satyrs horns and one blink dog hide. We burned the red caps cap (the party informed me that it may respawn from the cap). Found the Tarka’s cave. Ventured through the cave, had a hard time passing a fungus spore filled room, then found a gris gris bag in an alter. After the bag was distroyed the coruption of the animals ended. Back to parnast where we were informed Bad Fruul’s attack was imminent. Information came from the SEER, Volwin was with her. SEER bestows three charges upon us on her behalf and that of the Lords’ Alliance: · Chandra Stoll is to be protected at all costs (SEER feels bad about Chandra’s involvement as she was not aware of the priestess’s relation to Luistarra or that she would become the object of Narcellia and thus Fruul’s wrath.) · Determine when Bad Fruul is going to attack and rally the defenses of the town and protect the villagers of Parnast · Bring Bad Fruul’s headband of intellect to her. *message from candlekeep “Keep an eye open for anything we don’t already have especially about the headband of intelect, if possible bring back the headband itself.”* Kythorn 20-23,1490: Prepped town and people for battle. Dug pit falls and trained towns folk. Kythorn 24, 1490: Bad Fruul attacked. Bad Fruul, Woolly mammoth, 1 Ettin with 1 war chief rider, 1 mantacore with 1 war chief rider, 5 Orcs, 5 goblins, 2 vulchers, 1 red orc raider riding 1 of the vulchers. We defeated them all. Harvested: 1 hill giant heart,2 wolly mammoth(WM) tusk, 4 WM feet, 1 WM hide, 2 Ettin tusk, 25 mantacore (MC) teeth, 20 MC claws, 24 MC tail spikes (10 held by other party members, 14 held by me), 2 war chief skulls, 5 orc skulls, 50 lbs of vulcher (V) feathers, 2 V beaks, skull of a red orc raider. In the fray we lost Volgrim. Kythorn 29 - Flamerule 01, 1490: Arrive at Readlarch via airship. Looking for the tower of Moog, stopped to ask for directions in a local tavern. NW 1 mile off the road in the direction of Kryptgarden Forest. Rented 2 draft horses for 10 gold each/week and bought a cart for 15 gold, Diana paid for this. On the way to the to the tower Beryl hears a noise and we see 4 ogres in the distance 100 ft off the road and they see us. A battle comenses and we find that they have very little resistance to any wisdom spells or intelegance spells, and they have a movement speed of 40 ft. Diana cast enimys abound and it kept two busty while we battle the other two. Beryl cast toll the dead many times with wonderful effect. All four ogres dies. Upon retrospect we should have questioned them about the tower we seek. An hour later while still traveling on the longroad we see a tower, through a small forrest and over a small bridge. The tower has three gargoils on top. Helgret and Kitsune stay with the cart while the rest of the party invewstigates. The party is met by a giant eaglewho trys to block their way across the bridge. Gildas and Beryl pass the eagleand one of the gargoils from the top fly down and in common said “warning, turn back madousa”. Helgret and Kitsune join the party, we all go inside and find a mirror. Beryl cast heat metal on it and it explodes, out comes a Deathlock. It has resistance to all nonmagical weapons, radiant damage worked it was undead. Beryl cast Dispel curse on the gargoil that tried to keep us from entering the tower. Diana cast greater restoration using her charm of restoration to heal him. His name is Filbreth Failspar and he is a wizard (lvl3) who has been trapped over a century. We take Filbreth back to Redlarch. Durring the next two days Beryl return to the tower to rescue a gargoil a day. We ask around about the madusa that turned the men in to gargoils. Madusa move from the tower after she found arcaina. She found other places to reak havock. Philomela was her name, she once was well connected with the locals when she was human. She was an actress and was rich. She would flaunt her wealth and throw lavish parties at her mansion on the north side of slumber hills, the current forrest there was her original garden and it is filled with a managarie of animals. She had many friends and more false friends, she cought the attention of the demon lord Graz’zt. He was jelous of her and wanted her for himself. She refused him and he turned her in to a Madusa, this happened deccades ago. The second gargoil Oakin Keeneye a Goliath Ranger and the third was a Firbold Cleric Thuiahue Azaki (AKA: Sparklepants Mcgee). We decide to check out the Mansion of Philomela.

Flamerule 1490
Flamerule 30, 1490

Kythorn 29 - Flamerule 01, 1490: Arrive at Readlarch via airship. Looking for the tower of Moog, stopped to ask for directions in a local tavern. NW 1 mile off the road in the direction of Kryptgarden Forest. Rented 2 draft horses for 10 gold each/week and bought a cart for 15 gold, Diana paid for this. On the way to the to the tower Beryl hears a noise and we see 4 ogres in the distance 100 ft off the road and they see us. A battle comenses and we find that they have very little resistance to any wisdom spells or intelegance spells, and they have a movement speed of 40 ft. Diana cast enimys abound and it kept two busty while we battle the other two. Beryl cast toll the dead many times with wonderful effect. All four ogres dies. Upon retrospect we should have questioned them about the tower we seek. An hour later while still traveling on the longroad we see a tower, through a small forrest and over a small bridge. The tower has three gargoils on top. Helgret and Kitsune stay with the cart while the rest of the party invewstigates. The party is met by a giant eaglewho trys to block their way across the bridge. Gildas and Beryl pass the eagleand one of the gargoils from the top fly down and in common said “warning, turn back madousa”. Helgret and Kitsune join the party, we all go inside and find a mirror. Beryl cast heat metal on it and it explodes, out comes a Deathlock. It has resistance to all nonmagical weapons, radiant damage worked it was undead. Beryl cast Dispel curse on the gargoil that tried to keep us from entering the tower. Diana cast greater restoration using her charm of restoration to heal him. His name is Filbreth Failspar and he is a wizard (lvl3) who has been trapped over a century. We take Filbreth back to Redlarch. Durring the next two days Beryl return to the tower to rescue a gargoil a day. We ask around about the madusa that turned the men in to gargoils. Madusa move from the tower after she found arcaina. She found other places to reak havock. Philomela was her name, she once was well connected with the locals when she was human. She was an actress and was rich. She would flaunt her wealth and throw lavish parties at her mansion on the north side of slumber hills, the current forrest there was her original garden and it is filled with a managarie of animals. She had many friends and more false friends, she cought the attention of the demon lord Graz’zt. He was jelous of her and wanted her for himself. She refused him and he turned her in to a Madusa, this happened deccades ago. The second gargoil Oakin Keeneye a Goliath Ranger and the third was a Firbold Cleric Thuiahue Azaki (AKA: Sparklepants Mcgee). We decide to check out the Mansion of Philomela. Flamerule 02, 1490: 4mph of 30miles a day on the wagon being pulled by Draft horses 75 miles from Redlarch to get to the Mansion of Philomela.Normal temp with a light wind out of the north west, no rain. Flamerule 03, 1490: Cooler temp by 20deg light wind out of the north west, heavy rain. Off the road we see a festival ground the sign reads “Festum Annua”. Tir goes alone to investigate, he turns invisable to do so. There is a figure that is almost like paper mache in the center that sounds like it is crackiling and the grounds apear to have been diserted. Tir goes to look at the figure and it burst in to flames and a figure of a woman says “Run, You are in danger!” . Three bearded devils burst forth each has a alchemical symbol on their chest and they attack . Tir tries to run but they strike him down. We get close and try to save him. Durring the battle non magical weapons don’t do full damage, must use magical weapons. They regenarate after so long, could not figure out the puzzle. We retrieve Tir and retreat. No more solo trips, always have a battle buddy. Flamerule 04, 1490: Rest day made camp allong the road Flamerule 05, 1490: Travel Day Flamerule 06, 1490: Arrive Philomela’s Thanks to Kitsune the druid we passed throught the garden with only one encouter. 10 Cockatrice were slain and we collected 10 beaks and 20 feet along with meat. We arrived outside the house and saw a few creepy life like stone statues one was holdin a potion of somekind . Beryl finds a coin on the ground with the face of Waukeen on it and it speaks to him and tells him to help the lady of this house. Philomela emerges fom the shodows and Beryl tellds her we wish to help her and gives her the coin. She is instantly curred from her curse and ask if we can take her away from there, she wants to go to waterdeep and will pay us each 5000 gold to get her there safely. We agree to escort her to Waterdeep. Flamerule 07, 1490: travel to Waterdeep Flamerule 08, 1490: Arrive at Waterdeep and collect 5000 gold each from Philomela, we find that she is a Bard (lvl20). Each party member except Gildas put 500 gold in to the party fund. We will rest from the day. While drinking in the taven Thoram met a tabaxie named Cloud on the Mountain who is looking for 3 Lamas who went missing near Silverymoon. Heard that Nandar is looking for adventurers to send on a mission. Flamerule 09, 1490: Take the Harper teleportation network (HTN) circle to Everlund. Go to speak with Kelwin about Enchanting studded armor made front the blink dog hide that was collected. Options are Misty Step (1 month &4000 gold) or Teleport (2 months, 20,000 gold). Took the HTN back to Waterdeep to visit with the house Nandar’s villa to see what he wants.Thoram and I go to the house. Met Regina a well dressed femail halfling. She escorts us in to the waiting chamber where Nandar greets us and ask that we go to the Ardeep Forrest and find out what they know about his sisters Velerosa’s Death and the Giant attacks. Deliver a crest to the elves of Ardeep for 100 gold each and he will give us 250 gold for each right giant ear we bring him. Durring conversation we informed him that the elves are in process of rebuilding Nightstone, he is not happy about this. Travel to Nightstone (5h by airship) to see if Volwin is back from his trip in to another plane. He has returned so we ask for an audience. While we wait Volgrim walks past in shining armor, we watched him die not long ago. He said that he has a duty to perform. Met with Volwin and with him he has Ron Arrowholm who does not like Nandar. We inforrm Volwin of our slip up with Nandar. He says it is fine and we tell him of the quest that we were task with. Ron is an elf of the Ardeep and takes the crest and says the will take care of it. Volwin ask that we clear out the old Nandar hunting lodge in the forest of some giants that have taken up residence there. We agree to help. Flamerule 10, 1490: Travel in to the woods to Nandars old hunting keep. We see a overturnned cart in the front and hear noise inside. Find a small dragon like creature that is trying to save her companion that the giants had kidnapped. She agrees to help up if we help her. We creap in toward the back and Gildas began a parlay with the giants throught a hole in the wall. He pesuades them to leave if we help them get their husbands back from Grud Hag and they reliese the prisoners they are holding. They reluctantly agree and they reliese the creatures complnion and all the captives they were holding in the hold out back. Included in the hole outback was a pig and a goblin (slurpy). Once they began back to Nightstone the Pig transformed in to a wizard named Harold Glimmerswick. We convenced Slurpy to also accompany us to Grud hag. The leader of the Female Giants there is named Belch. Travel begins to Grudd Hag. Flamerule 11-14, 1490: Travel to Grud hag and pick up 2 more giants, and 4 ogres. Flamerule 15, 1490: 5 giants, 4 ogres, 2 diar wolves. Gave Belch potion of enlargement and all giants, ogres, and diar wolves follow Belch in to the hall of Grud hag. Diana cast invisability on Gildas, Gildas cast invis on Beryl, Thorum & Helgret. Beryl cast a spell on Belch, Helgret, and himself to increase max HP by 15 for 8h. Belch also has protection from posion. Belch takes the potion of enlargement that last for 1d4= 4h as we enter the hall of Grud Hag. Inside 5 male Hill giants 4 ogres and 6 goblins. Gah and Belch battle, Belch struck 4 times and the cart that Gah was on collapsed. Many items clammered from the cart that Gah fell from including the Conch of teleportation. She fell down a pit and Belch followes. We grabbed the conch and ran away, they noticed the conch float away and sound the alarm. Beryl tossed a Gnomishguard Grinade that was amazing and should be carried by ever member of the party. No loot war picked up except the conch and Gildas grabbed a wand. The women collect their husbands and the others disperse. We head back to redlarch Flamerule 17, 1490: Arrive in Redlarch, 20 deg warmer than normal with a strong wind out of the east, light rain. Gildas wants to buy viles to collect demon ichor at the tower (20 viles purchased) where we helped the cursed gargoyles revert back to men. While at the tower collecting ichor we saw the three men looking for their gear. Gave them one vile of demon ichor to sell tho aid in their travels. We decide to claim and repair this vacant tower. Slurpy will stay and watch over the place while we are gone. Flamerule 18, 1490: Collect clay for Beryl to use stone shape on to repair the towers roof and addition. Flamerule 19, 1490: Repairs of roof begin. Flamerule 20, 1490: Beryl cast Stone Shape to complete the repair on the stone roof of the Library. For dinner Beryl and I went in to Red Larch (2h by horse drawn cart). Beryl purchased 5 books (6g) for the library. Flamerule 21,1490: Beryl created a forge, a harth, and a statue of Slurpy the goblin at the yet to be named library tower covered with demon ichor. While in Waterdeep Diana, Gildas, and Thoram purchased books 120 books purchased (40 mixed between smithing (crafting) and alchomy (arcana) paid for by Beyr[100g]l, 80 mixed between language, maps, history, crafting, arcana, and survival paid for by Helgret [200g}) Title Author Primary_Topic Secondary_ Topic Language Flipcraft Julya Brasstree Acrobatics Common Swimming the Sword Coast Jurg Crabbane Acrobatics Common The Art of the Pratfall Jasper Jynx Acrobatics Common Tip on the Tightrope Frandil Bruthin Acrobatics Common Tumble Times Elder Rex Acrobatics Common 1,000 Uses for Prestidigitation Drexil Humblepot Arcana Common A Toast to Ysgard Cedric Rutherford Arcana Common Abjuration Spells of Protection Artin Wollsley Arcana Common Ascending to the Astral Plane Grotint Rakkerin Arcana Draconic Basic Abjuration Spells Forowen Grimkeep Arcana Common Befuddling Your Enemies: Illusion Spells Forowen Grimkeep Arcana Common Beginning Conjurations Forowen Grimkeep Arcana Common Elminster's Quarrel Pulster Immerhin Arcana Common Enchanting Ideas Heath Moores Arcana Common Enchanting Uncommon Objects Artin Wollsley Arcana Common Enchantments: An Introduction Forowen Grimkeep Arcana Common Escaping the Shadow Plane Artin Wollsley Arcana Common Even More Potions Lisa Hedgewick Arcana Crafting Common Evocation Basics Forowen Grimkeep Arcana Common Exploring the Feywild Cedric Rutherford Arcana Common Gehenna's Gates Krondil Asperban Arcana Draconic Into the Abyss Cedric Rutherford Arcana Common Melf: Man of Mystery Pulster Immerhin Arcana Common Necromancy for Beginners Forowen Grimkeep Arcana Common Perfecting Your Brew Hark Stonecut Arcana Crafting Dwarven Potions Lisa Hedgewick Arcana Crafting Common Seven Years in Arcadia Cedric Rutherford Arcana Common Simple Transmutations Forowen Grimkeep Arcana Common Spectacular Celestia Cedric Rutherford Arcana Common Studies in Divination Forowen Grimkeep Arcana Common Tenser's Conjurations Pulster Immerhin Arcana Common The Infrastructure of Mechanus Cedric Rutherford Arcana Common The Life and Times of Bigby Pulster Immerhin Arcana Common A Guide to Tanning Hilathe Rivermen Crafting Leather Common Armor and Weapons Largo Steamsong Crafting Metal Common Black Brews Holland Pierce Crafting Common Bows to Furniture: the Southern Method Sile Harrowind Crafting Wood Common Crafting with Wood Baxter Hilfskan Crafting Common Dwarfcraft Headra Murkypool Crafting Metal Dwarven Forging Magical Weapons Frostin Apperschmidt Crafting Dwarven Fundaments of Metalworking Hargo Steamsong Crafting Metal Common Leather, Fur and Hides Ned Hunter Crafting Leather Common Loomcrafting Silas Stemwater Crafting Clothing Common Magic Poisons Gywerer Patch Crafting Common Poison Oil: The Blackmire Technique Sarla Blackmire Crafting Common Poison Recipes Sid Othor Crafting Infernal Studded for Everyone's Pleasure: Leather Armor Hilby Gillabbi Crafting Leather Common Stylish Clothes Gilda Highbranch Crafting Clothing Common The Lost Art of Bowcraft Unknown Crafting Wood Elven The Uses of a Dead Dragon Claudia Laureen Crafting Common Understanding Poisons Sid Othor Crafting Infernal Weaponcrafting Baxter Hilfskan Crafting Common Working with Steel Droxen Unker Crafting Dwarven A Childhood for Theodore Hanning Twilight General Common A Summer on the Sword Coast Fristig Tindarin General Common Courtly Society in Waterdeep Aerin Pattinston General Common Dancing Lights of the Sword Coast Garris Martinsen General Common Don't Forget the Beer! Ruster Bumblesnort General Dwarven Ancient Motif Vol 1: Human Tom Thunderfoot History Common Ancient Motif Vol 2: Elf Tom Thunderfoot History Common Ancient Motif Vol 3: Dwarf Tom Thunderfoot History Common Ancient Motif Vol 4: Draconic Tomas Thunderfoot II History Common Designcraft of the Dwarves Tom Thunderfoot History Common Dragonic Art and Culture Bradfort Luxan History Common Drow Art and Culture Bradfort Luxan History Common Eldar Nole: Elf Styles Translated Tom Thunderfoot History Elven Elf Styles: From Sea to Treetop Tom Thunderfoot History Common Gnome and Halfling Motif: My Father's Notes Tomas Thunderfoot II History Common Gnome Art and Culture Bradfort Luxan History Common Halfling Art and Culture Bradfort Luxan History Common Human Art and Culture: A Closer Look Bradfort Luxan History Common Magic in the Forgotten Realms: A History Alastair Trumbuff History Arcana Common Motifs of Men: Its Only Human Tom Thunderfoot History Common Motifs of the World Tom Thunderfoot History Common Stories of Acension Yurri Henew History Arcana Draconic The Art of Dragons Triloc Daan History Celestial The Art of the Heavens Triloc Daan History Celestial The Art of the Hells Triloc Daan History Celestial Dwarven for Dummies Markkus Stonehaven Language Common Goblin for Dummies Velk Sliven Language Common Giant for Dummies O. Saintcloud Language Common Elven for Dummies V. Valeguard Language Common Faerun: the North & the Sword Coast Unknown Map Common The City of Loudwater 1480 Marcus Stembottom Map Common Waterdeep and Its Surroundings Hertab Drumlend Map Common Azuth: The Diety Spell Osovar Leolanna Religion Common Bahamut, We are Your Horde Unknown Religion Draconic Black Antlers of Misfortune: Book of Beshaba Quarwar Niltum Religion Common Cheers Garl Glittergold Triblec Puffledome Religion Gnomish Cyric's Ascension Rainthrow of Waterdeep Religion Common Death and Myrkul Praiss Triang Religion Common Deneir Guide My Hand Quincy Witt Religion Common Eldath's Waterfall Ralf Jayce Religion Common Flip the Coin, Tymora Idaha Grainsnatch Religion Common Forever Winter: The Promise of Auril Falxian Tyrcrae Religion Common Gond's Forge Bunmand Dulmar Religion Common Grolantor & Skoraeus: Giant Dieties Hohn Gott Religion Common Gruumsh & Hruggek: Subhuman Dieties Hohn Gott Religion Common House Lloth Mistress Yun'stra Baenre Religion Undercommon Ilmater Forever High Priest Erech Religion Common In the Name of: Bhaal Lorhomim Greg Religion Common Kelemvor's Rites Nrec Darac Religion Common Laogzed & Semuanya: Lizard Dieties Hohn Gott Religion Common Lliira Rejoice Cauton Jack Religion Common Loviatar and the Gift of Pain Paul Scrain Religion Common Maglubiyet & Kurtulmak: Sub-Subhuman Dieties Hohn Gott Religion Common Mielikki, Mielikki Vivon Illustra Religion Crafting Elven Moradin's Forge Frot Thunderfist Religion Dwarven Mystra's Teachings Eliminister Religion Common Oghma Guide My Pen Kersh Harding Religion Common Oh Helm! High Priestess Mahamn Religion Common Animals of the Forest Hertab Drumlend Survival Nature Common Beasts of the Marshland Hertab Drumlend Survival Nature Common Brewing Superlative Ales Ruster Bumblesnort Survival Dwarven Butcher's Guide Harris Knowles Survival Crafting Common Fauna of the Sword Coast Tanathir Welken Survival Crafting Common Fishing the Swordcoast Abber Peb Survival Nature Halfling Gardening for Everyone Drixlong Parock Survival Common Pets of the Forgotten Realms Susie Mitterbans Survival Nature Common Plainscreatures Hertab Drumlend Survival Nature Common Schmants of the Schmanting Plane Catherine Kittingsley Survival Common Seasonal Foraging Perkin Rumbletig Survival Common Secret Spices Halbed Diourf Survival Halfling Stews and Pies Halbed Diourf Survival Common The Basics of Provisioning Hoary Durotzel Survival Common The Spices of Life Mads Wenrick Survival Common   Flamerule 22,1490: 30% warmer with a strong wind from the east, Rain! 24h for airship to arrive from Nightstone to Redlarch. Arrives at midnight. Flamerule 23, 1490: Drop off books at the keep and continue on to Nightstone Flamerule 24, 1490: 10pm arrive at nightstone, find Thor and Diana in the bar. Flamerule 25, 1490:Traveled to the Mailstrom where we were tricked by giants who wanted to not let us speek with Sarissa. Received a wooden coin with a golden goose on it from Princess Sarissa. Blue Dragon named Lymrith was dscised as an adviser and reverted back to dragon and fled. Returned from Mailstrome Flamerule 26 - 28, 1490: Daggerford, found secret passage in to the tower at Krom Castle to the southwest of the tower. Found out that the wooden chip is from the Grande Dame owened by Lord Casper Dryland. The boat goes out daily and you must be invited to play. Met the party at the River Shining Tavern and Inn. We decide to infultrate the secret passage into the tower. Found the real lady Morewin and contacted Volwin. He suggested to not excape the way we came in without cover fire because a party will be waiting. He will contact Sir Ristifal. We escaped Flamerule 29, 1490: 1am Sir Ristofal’s residance Valnar, Volwin, Choady, Kellth arrived. Sir Ristofal is wearing a purple cloke with a dragon on it. Lady Krom must have known about it. The guards at the castle number 15 at most times. Lady Morwin will lead us to the passage to the castle. Made it up 2 floors while Lady Morewin spoke to the guards. They believed her that she had been kidnapped and is now returned and an imposter has been in her place for months. On the third floor the guards did not believe her and a battle insued. The imposter lady Morewin presented herself and showed her true form to be a Succubus, she can fly and does not seem to be damaged by fire. She disappeared and all the guards seem to wake from a spell. While in the study with Lady Morewin Gildas is charmed by the Succubas and summons a Barbed devil. He then summons Hunger of Hadar. Finaly Gildas broke the charm and dropped Hunger of Hadar. The Bearded Devil died at the hand of lady Morewin, the body disapears before we can harvest anything. Moments pass then Thoram begins attacking the party, they damage him and he snappes out of it. Helgret becomes charmed and Diana slaps her out of it. Volwin comes up the stares dressed as a guard and fires 3 lightning arrows at another guard, the guard transforms in to the Succubus and collapses dead on the floor. The body poofs away back to another demintion before it can be harvested. Volwin notifies the party that the Snale has been arrested and that we will be able to keep our keep as the Zyntariem does not know who arrested the Snale. We head back to town to rest. 2am back to the river shining tavern for rest. 11AM visit areas in the town, shopping comences. At the New market hall I bought 2 books (65g) The Lost art of Dwarven Metal working and The Ranges guide to herbs. Kitsune is alerted by 10-12 Uthgar Barbarians, she alerts the group and then the guards. No one seems to care. Gildas killed four townspeople and collapsed a corner of the shanty area of town. We should flee this town now and not come back untill Gildas is not with us. Volwin scolds Gildas and Gildas has to pay 1500 gold for reperations and an appology to be issued to Lady Morwin. We are now in good with the Lords Alliance. Title Author Primary_Topic Secondary_ Topic Language The Lost Art of Dwarven Metal Working M. Heavystone Crafting Metal Common Rangers Guide To Herbs E. Silvertoe Survival Common Volwin ask for help finding out whats going on in Yartar lords are disappearing. Before that he needs help clearing Negro Muerto (black dragon) from the Lizzard swamp We need to go speak with Zira (bronze dragon to cash in on a favor) she is at the happy cow tavern . Diana and Helgret enter the Happy Cow Tavern to speak with Zira. She informs us that the Negro Muerto is her nemisis and he has blind site, true site, and breathe air and water and can not be harmed by acid (has acid breath) he is an adult dragon. Flamerule 30, 1490: Plan to A. offer Booze with a barrel of oil included a barrel of oil gifts to Negro Muerto. B. Offer Conch C. Blow shit up. Beryl gives a inspirational speech and Diana gives everyone but herself and volwin inspiration. Arrived at the outskirts of the lizard marsh and found the ruiend city that the dragon has taken as his layer. Diana enters the door and sees lizzard people who she persuades them to let let us offer the whisky to the dragon… they want to try the booze first. They want to know what is in it for them. We leave them one barrel of booze and they grant us passage. We take the cart in to the passage and cross water. We encounter spore like people called Myconid. Beryl approaches them and speaks, they say that the dragon is keeping them. Dianna approaches and it scares them thaty cast spores and al of a sudden Diana can hear a voice in her head, the spores create a telepathic link. They claim that the dragong lets them live there but sometimes eats them. We request an audience, it is granted. He does not like Booze. He does not want the Conch. He does not believe the lies Diana and Gildas spin. We prepare to battle the dragon. Volwin attacks with arrows (74 points ) The dragon presents a fearful presence and Helgret becomes afraid for 1 min. Helgret cast spiritual weapon (form of morningstar of Mya ) and attacks, then cast a lightning strike from her staff of thunder and lightining (25 total). Thor tosses the barrel of oil and it spatters 10 feet from the dragon. Dragon breathes acid breath causing Diana to go unconcious. Beryl heals Diana. The battle continues. Beryl and Thoram both Perrish along with the dragon and many of his minions. RUN! Returned to the inn in Daggerford per Volwins instructions. Flamerule 31, 1490: Daggorford ** Midsummer is a festival that celebrates love and music through feast. It occurres between Flamerule 30 and Eleasis 1 on the Calendar of Harptos. It is a time when love advances, and its said the deities themselves take a hand to ensure good weather. If bad weather is experienced on this night its considered an extremely bad omen.** ** Shieldmeet occurres the day after Midsummer on leap years.**  

Mirtul 1490
Mirtul 30, 1490

Mirtul 01, 1490: Arrive Everlund to find our threes and shrubbary speaking with an Eladrin elf druid named Kitsune Amastacia (meaning: Fox Starflower) She joins us for your adventure. Fairwell to Zayla. Travel to Grandfather tree Mirtul 02, 1490: Arrive at Grandfather Tree. No wind, it is foggy and rainy in the early morning and we cant see the ground. ¼ mile east of destonation we sense a group heading towards us on foot. 12 (1 leader,1 shaman,10 barbarians) Tree ghost barbarians die at our hand. The leader had a magic bow (Oath Bow) that Volwin took as well as 25 gold total. We contenued to the base of the Grandfather tree where wew saw 7 centars that looked sick from some unknown alement. The grandfather tree has restorative powers. Searched the crevises of the tree roots without harming the tree and found a giant electrum u shaped ring that has runes on it that resimble the hill giants runes that were on the wall of the all father. It weighs 25 pounds. I take it and ware it as a belt. We go back to the air ship and decide to check out our keep near Orlbar. It will be 25 hours of travel. Mirtul 03, 1490: Air travel day. It is cooler. At mid day we see young (20 years old) silver dragon named Daliner. She joins us for a while. Mirtul 04, 1490: Arrive at Orlbar. We have never been to our keep, it takes us four hours to find out where we need to go. We head west, about 250 yards from the Delinbyer river we find six stone giants taking apart our keep stone by stone. We ask them why they said they were told by Kayalithica (their giant lord) to take apart the little people’s things. We ask them to stop, they did not. So we killed five of them and the sixth escaped. On the bodies we found a total of 6000 gold and 500 gold worth of gems. Our keep is disasimbled down to the base materials. We will need to redesign and rebuild. Mirtul 05-06, 1490: Traveled to Loudwater to hire a forman for keep’s rebuild and retreive horses.Hired a forman for the rebuild of the keep 20g/day for 15 days. Diana sold stuff while in Loudwater. **note: Telbore Zazerick is the highleader of Loudwater.** Mirtul 08,1490: Leave for Flint Rock. Left the two trees and shrubbary (Ed, Edd, and Eddie) to guard the keep. It will take 2 days of air travel to reach Flint Rock. Sold 700 gold worth of gems and devided it up amongst ourselves 117 gold each. Mirtul 09, 1490: Air travel day, hot and humid with no wind. Mirtul 10, 1490: Arrived at Flint Rock to the spirit mounds of the Elk tribe (we saw 2 elk). We drop in on top of the center mound where the alter is. Detect magic was cast and a faint magic was senced under the alter. We attempted to push the altor over, it did not budge. Thor and Volgrim hit it untill it broke. A 5ft mythral spear tip was found. It was loaded in to the air ship and we set course for Morgur’s Mound via air ship. Travel distance is 225 Miles it should take 26 hours. On the trip we all decide to learn new languages. I will learn Giant from Vlogrim and the date of compleation will be Marpenoth 10 (150 days). Mirtul 11-12, 1490: Arrive at Morgur’s Mound at noon. The spirit mounds have already been dug in, many holes dot the surface of the mound. After 12 hours of digging Diana finds a magical rope 60 ft in length that weighs 3 lb, he keep digging and Volwin finds a helm that is magical. Keep digging. Mirtul 13, 1490: Short rest until noon. Volwin finds a gold-plated fire giant tooth when he lifts the tooth from the ground for Thunder beast skeletons burst forth. We killed them all and collected the bones and skull for home décor. Re-board the airship to travel to Ravens Rock, estimated travel time 18 hours is approximately 160 miles. Identified rope as a rope of climbing, identified helm as a Helm of understanding languages, Diana has both. Mirtul 14, 1490: While traveling to Ravens Rock we decided to upgrade our keep for an additional thirty-five hundred gold pieces, new build time 90 days. Now have 2500 gold pieces in group fund. It will be 25 gold pieces per day to run the household once it is built. 2 p.m. arrived at Ravens Rock. 3 p.m. hike to alter at Raven’s Rock saw four large Ravens circling. 4 p.m. digging at both locations see Ravens find their roosts and watching as it is getting dark, we find a giant Ring that came from the fire Giants. Dig until midnight then we find a giant red dragon thigh bone that is a magic club. Volgrim took both items that were found. Mirtul 15, 1490: Very early in the pre-dawn we decided to hoist up the ring and thigh bone that were unearthed to the air ship so they could be attuned to while traveling. 2 a.m., ready to leave but Volwin (Ranger) sees 8 wolf-like creatures approaching. We battled and won, 3 werewolves and 5 white wolves were slain in battle. Volgrim skinned all of the wolves and I made jerky with the meat, 60 days of jerky (10 days each) were produced. 8 a.m. Proceeding to Shining White via Air ship it is cold and snowy. Mirtul 16, 1490: Air travel day, strong winds are against us on our journey. 10 hours will be added to the journey making it 44 hours total till we arrive at Shining White. Spent the day studying and meditating. Mirtul 17, 1490: 4 a.m., Arrived at Shining White. Wait till first light we see the marble alter and all the surrounding stones have been crushed and this area has been pillaged. Sent scouting party Diana, Volgrim, and Volwin. The scouting party dug beneath the altar and found a painted mask that had been split in two, Diana kept it. They decided to dig for 1-2 hours more. 4 griffins fly in, we slew them. Used the harpoon and barista on the air ship for the first time, effective as long as the enemy stays with in its firing arc. (Kills: Diana x2, Me x1, Volwin x1). Harvested feathers, beaks, talons, and meat. The party members that dealt the killing blows to the griffins have an insatiable craving for horse meat and the Beast of challenge rating 2 or less won’t go near them. Diana tried lesser restoration to no effect, then a greater restoration which makes her feel a little bit less of the craving. We will have to travel to Everlund to see the Wizard at the Teleportation circle, he may have a cure. 10a.m., strong winds and light rain. Expected 34 hours travel to Everlund Mirtul 18, 1490: Cold, no rain. 8 p.m., Kitsune and Volgrim travel to the Moongleam tower to meet with Krolin Valharrow, instead we met with another mage removed the griffins curse on Volwin, Helgret, and Diana for 250 gp each. Back to the air ship and on to Stone Stand, 12.5 hours of travel expected. Mirtul 19, 1490: 8a.m, arrive at Stone Stand. Everyone but Diana and I go down to investigate. Kitsune and Volgrim approach the large tree in the center and a ghost appears, both become frightened and try to flee. Diana and I join the group and we disapate the ghost. Another ghost appears, we disapate that ghost. Another ghost apears and possesses me and begins attacking Diana. I am taken down and the ghost leave my body. Mirtul 20, 1490: 4 a.m., Volgrim and Thor uncover the skull of Gurt, Frost giant lord. It held the ghost. Mirtul 21-23, 1490: Gave Kabolder, mask, Skull, nose ring, and tooth to the oracle and chose to fight the Stone giants and retrieve their Conch to teleportation to reach the mailstrom. Mirtul 29 – Kythorn 08, 1490: In Everund, Studied at the Moongleam tower and Library of the Elders reguarding giants and dragons. Had 10 crossbow bolts and 10 arrows dipped in antimentium for a total of 1000 gp. Learned stone giants can enter a medatative state and they have a special ability that post medetation they have tremor sense as well as they can turn to stone using the great stillness ability. They have been raviging the town of Orlbar. Gray vale valley, Deadstone cleft. Deadstone is sacred to the giants, it has a temple dedicated to their god Skoraeus Stonebones. Steinfang is a magical stalactite. Long grand river. Ask for info at gray veil. Teleported to water deep found out that giants have 5 spells and also got 10 more crossbolt bolts dipped in antimentium for 425 gp. Sold cracked horn for 750 gp to go to the party fund. Traded Remorhaz scales for bag of holding. Diana traded her scales for goggles of night. Purchased an immovable rod for 500gp.

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